Mid Matchup

Azir vs Ekko

Patch: 15.15 (25.15)
League: Platinum+
Azir

Azir

the Emperor of the Sands
Mid
Azir Mid Overall Win Rate
47.76%

Matchup Win Rate

43.8%
Azir vs Ekko Wins
56.2%
Ekko vs Azir Wins
Ekko

Ekko

the Boy Who Shattered Time
Mid
Ekko Mid Overall Win Rate
51.37%

Azir vs Ekko - Mid Matchup Guide Patch 15.15 (25.15)

Azir Mid vs Ekko Mid - Who is stronger?

Ekko Mid counters Azir hard (43.8% win rate) based on 754 games. This matchup is really difficult for Azir players.

View detailed statistics below: items, runes, and counter builds for Azir Mid vs Ekko Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.9% in this matchup.

Statistical Matchup Analysis

Azir dominates the meta (17th most popular, 4.5% pick rate) and regularly clashes with Ekko (3.1% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Challenging situation: Azir's weak 47.8% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (50.3% win rate) plus optimal itemization Nashor's Tooth, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 43.8% to 61.9% - potentially game-changing.

Farm your way back: Azir's superior farming (7.04 vs 6.42/min, 13th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.62 CS/min natural advantage. Damage doesn't equal wins: Azir outputs more damage (774 vs 764/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Ekko: leads in both matchup win rate (56.2%) and KDA (2.30 vs 2.00, 36th vs 49th place). Azir players need exceptional preparation to overcome this counter-pick.

Azir vs Ekko - Mid Stats Comparison

Azir Mid
Azir Mid
Versus
Ekko Mid
Ekko Mid
CTierA
43.8%Matchup Winrate56.2%
47.76%Role Winrate51.37%
#53Winrate Rank#18
4.5%Pickrate3.1%
2.0Average KDA2.3
416Gold per Minute410
7.04CS/Min6.42
0.32Wards per Minute0.27
774Damage per Minute764

How to Beat Ekko as Azir (Mid)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Azir deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Ekko deals primarily magic damage (79.62%), additional magic resistance may be required.

An important advantage of Azir is higher farming statistics (ranked 13th among role champions) (versus 39th for Ekko), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.3 versus 2.0) suggests they participate more effectively in team fights.

Key aspects of the Azir Mid versus Ekko Mid matchup

In this difficult confrontation, it is critically important for the Azir player to avoid attempts to force trades and all-ins with the Ekko player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Azir vs Ekko: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
44.9% Win Rate95.6% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
44.9% Win Rate95.6% Pick Rate

Azir vs Ekko: Mid Lane Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

42.2% Win Rate45.2% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Bone Plating
    Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

    Duration: 1.5s
    Cooldown: 55s

    Bone Plating

    After taking damage from an enemy champion, the next 3 spells or attacks you re…

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Presence of Mind
    Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

    Takedowns restore 15% of your maximum mana or energy.

    Cooldown for damage restoration: 8s

    Presence of Mind

    Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    +65 Health
    +65 Health +65 Health

    +65 Health

    +65 Health

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    50.3% Win Rate1.4% Pick Rate

    Azir vs Ekko: Mid Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Ring
    Doran's Ring (400 gold) 18 Ability Power
    90 Health

    Restoration
    Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    46.9% Win Rate96.0% Pick Rate
    Popular Boots
    Sorcerer's Shoes
    Sorcerer's Shoes (1100 gold) 12 Magic Penetration
    45 Move Speed

    49.5% Win Rate66.2% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    48.2% Win Rate17.3% Pick Rate
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    48.4% Win Rate4.4% Pick Rate
    Core Build
    Recurve Bow
    Recurve Bow (700 gold) 15% Attack Speed
    Sting
    Attacks deal 15 bonus physical damageOn-Hit.
    ->
    Nashor's Tooth
    Nashor's Tooth (3000 gold) 80 Ability Power
    50% Attack Speed
    15 Ability Haste

    Icathian Bite
    Attacks deal bonus magic damageOn-Hit.
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    53.6% Win Rate8.9% Pick Rate
    Final Build
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    57.9% Win Rate20.7% Pick Rate

    Best Win Rate Build

    Starting Items
    Oracle Lens
    Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    Doran's Ring
    Doran's Ring (400 gold) 18 Ability Power
    90 Health

    Restoration
    Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    65.1% Win Rate0.2% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    52.7% Win Rate0.3% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    49.9% Win Rate2.0% Pick Rate
    Sorcerer's Shoes
    Sorcerer's Shoes (1100 gold) 12 Magic Penetration
    45 Move Speed

    49.5% Win Rate66.2% Pick Rate
    Core Build
    Blasting Wand
    Blasting Wand (850 gold) 45 Ability Power
    ->
    Nashor's Tooth
    Nashor's Tooth (3000 gold) 80 Ability Power
    50% Attack Speed
    15 Ability Haste

    Icathian Bite
    Attacks deal bonus magic damageOn-Hit.
    Shadowflame
    Shadowflame (3200 gold) 110 Ability Power
    15 Magic Penetration

    Cinderbloom
    Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    61.9% Win Rate3.3% Pick Rate
    Final Build
    Mejai's Soulstealer
    Mejai's Soulstealer (1500 gold) 20 Ability Power
    100 Health

    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    70.6% Win Rate1.8% Pick Rate
    Other Items
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    54.4% Win Rate18.3% Pick Rate
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    50.9% Win Rate10.2% Pick Rate
    Shadowflame
    Shadowflame (3200 gold) 110 Ability Power
    15 Magic Penetration

    Cinderbloom
    Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
    55.0% Win Rate8.3% Pick Rate
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    47.1% Win Rate3.6% Pick Rate
    Morellonomicon
    Morellonomicon (2950 gold) 75 Ability Power
    350 Health
    15 Ability Haste

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    51.1% Win Rate2.7% Pick Rate
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    61.2% Win Rate2.4% Pick Rate
    Mejai's Soulstealer
    Mejai's Soulstealer (1500 gold) 20 Ability Power
    100 Health

    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    70.6% Win Rate1.8% Pick Rate

    Azir vs Ekko: Mid Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Conquering Sands Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Arise! Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
    W
    W
    W
    W
    W
    E
    E
    Shifting Sands Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
    E
    E
    E
    E
    E
    R
    R
    Emperor's Divide Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
    R
    R
    R
    Max Order: W > Q > E
    48.5% Win Rate67.7% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Conquering Sands Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Arise! Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
    W
    W
    W
    W
    W
    R
    E
    Shifting Sands Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
    E
    E
    E
    E
    E
    R
    R
    Emperor's Divide Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
    R
    R
    R
    Max Order: W > Q > E
    48.5% Win Rate67.7% Pick Rate

    Azir tips:

    • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
    • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
    • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
    • Be a bird!

    Playing Against Ekko

    • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
    • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
    • The second hit of Timewinder does more damage than the first; try to avoid it.