Azir Mid has trouble against Aurora (47.9% win rate) based on 1141 games. This is a tough matchup for Azir players.
View detailed statistics below: items, runes, and counter builds for Azir Mid vs Aurora Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.3% in this matchup.
Current meta showdown: Azir (4.5% pick rate, 17th most popular out of 57 Mid champions) versus Aurora (4.7%, 15th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Challenging situation: Azir's weak 47.8% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Lethal Tempo + Presence of Mind combination (58.7% win rate) plus optimal itemization Nashor's Tooth, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 47.9% to 61.3% - potentially game-changing.
Farm your way back: Azir's superior farming (7.04 vs 5.93/min, 13th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 1.11 CS/min natural advantage. Outclassed across the board: Aurora leads in both matchup win rate (52.1%) and damage (914 vs 774/min). Azir must seek alternative win conditions through macro play and team coordination. Complete dominance by Aurora: leads in both matchup win rate (52.1%) and KDA (2.50 vs 2.00, 15th vs 49th place). Azir players need exceptional preparation to overcome this counter-pick.
Azir Mid | Versus | Aurora Mid |
---|---|---|
C | Tier | B+ |
47.9% | Matchup Winrate | 52.1% |
47.76% | Role Winrate | 49.92% |
#53 | Winrate Rank | #37 |
4.5% | Pickrate | 4.7% |
2.0 | Average KDA | 2.5 |
416 | Gold per Minute | 392 |
7.04 | CS/Min | 5.93 |
0.32 | Wards per Minute | 0.32 |
774 | Damage per Minute | 914 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Azir deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurora deals primarily magic damage (89.93%), additional magic resistance may be required.
An important advantage of Azir is higher farming statistics (ranked 13th among role champions) (versus 47th for Aurora), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.5 versus 2.0) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Azir player to avoid attempts to force trades and all-ins with the Aurora player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have more than 60% health.
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have more than 60% health.
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18