Blitzcrank Support has trouble against Rell (48.5% win rate) based on 725 games. This is a tough matchup for Blitzcrank players.
View detailed statistics below: items, runes, and counter builds for Blitzcrank Support vs Rell Support in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Blitzcrank dominates the meta (10th most popular, 6.0% pick rate) and regularly clashes with Rell (3.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Glacial Augment + Hextech Flashtraption combination (50.5% win rate) plus optimal itemization Locket of the Iron Solari, Shurelya's Battlesong, Knight's Vow, and Boots of Swiftness boosts your chances from 48.5% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.83 vs 0.92 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Blitzcrank outputs more damage (349 vs 321/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (51.5%) and KDA (2.80 vs 2.50, 14th vs 24th place). Blitzcrank players need exceptional preparation to overcome this counter-pick.
Blitzcrank Support | Versus | Rell Support |
---|---|---|
B | Tier | B+ |
48.5% | Matchup Winrate | 51.5% |
48.93% | Role Winrate | 49.90% |
#41 | Winrate Rank | #29 |
6.0% | Pickrate | 3.9% |
2.5 | Average KDA | 2.8 |
280 | Gold per Minute | 305 |
0.83 | Wards per Minute | 0.92 |
349 | Damage per Minute | 321 |
Despite the slight difference in effectiveness, in the Blitzcrank versus Rell matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Blitzcrank deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 12th (versus 35th for Blitzcrank) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.5) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Blitzcrank player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you…
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
+8 Ability Haste
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you…
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
+8 Ability Haste
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18