ADC Matchup

Corki vs Sivir

Patch: 15.24 (25.24)
League: Platinum+
Corki

Corki

the Daring Bombardier
ADC
Corki ADC Overall Win Rate
47.30%

Matchup Win Rate

48.3%
Corki vs Sivir Wins
51.7%
Sivir vs Corki Wins
Sivir

Sivir

the Battle Mistress
ADC
Sivir ADC Overall Win Rate
50.69%

Corki vs Sivir - ADC Matchup Guide Patch 15.24 (25.24)

Corki ADC vs Sivir ADC - Who is stronger?

Corki ADC has trouble against Sivir (48.3% win rate) based on 670 games. This is a tough matchup for Corki players.

View detailed statistics below: items, runes, and counter builds for Corki ADC vs Sivir ADC in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.1% in this matchup.

Statistical Matchup Analysis

Corki with 1.4% pick rate (26th place among ADC champions) rarely faces Sivir, who maintains 5.2% popularity. While this matchup isn't common overall, Sivir's solid presence in the meta makes understanding it worthwhile when you do play Corki. Challenging situation: Corki's weak 47.3% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Hail of Blades + Sudden Impact combination (62.2% win rate) plus optimal itemization Trinity Force, Manamune, Mortal Reminder, and Plated Steelcaps boosts your chances from 48.3% to 62.1% - potentially game-changing.

Survive and scale: Corki faces both matchup (48.33%) and farming disadvantages (6.49 vs 7.91/min). With a 1.42 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Corki outputs more damage (930 vs 871/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sivir: leads in both matchup win rate (51.7%) and KDA (2.50 vs 2.40, 7th vs 11th place). Corki players need exceptional preparation to overcome this counter-pick.

Corki vs Sivir - ADC Stats Comparison

Corki ADC
Corki ADC
Versus
Sivir ADC
Sivir ADC
DTierA
48.3%Matchup Winrate51.7%
47.30%Role Winrate50.69%
#27Winrate Rank#13
1.4%Pickrate5.2%
2.4Average KDA2.5
421Gold per Minute431
6.49CS/Min7.91
0.31Wards per Minute0.29
930Damage per Minute871

How to Beat Sivir as Corki (ADC)

Despite the slight difference in effectiveness, in the Corki versus Sivir matchup as ADC, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Corki deals physical damage. Focus on eliminating enemy carries. Sivir deals mainly physical damage (94.61%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Sivir, ranking 2nd (versus 24th for Corki) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.5 versus 2.4) suggests they participate more effectively in team fights.

Key aspects of the Corki ADC versus Sivir ADC matchup

In this difficult confrontation, it is critically important for the Corki player to avoid attempts to force trades and all-ins with the Sivir player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Corki vs Sivir: ADC Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
43.7% Win Rate91.0% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
49.9% Win Rate1.3% Pick Rate

Corki vs Sivir: ADC Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Jack Of All Trades
Jack Of All Trades For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.

Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack gran…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

42.7% Win Rate88.8% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Hail of Blades
Hail of Blades Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 10s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.

Hail of Blades

Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for u…

Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

62.2% Win Rate4.7% Pick Rate

Corki vs Sivir: ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
39.1% Win Rate96.7% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
45.3% Win Rate49.6% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
42.6% Win Rate14.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

59.2% Win Rate12.9% Pick Rate
Core Build
Sheen
Sheen (900 gold) 10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.
->
Trinity Force
Trinity Force (3333 gold) 36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.

Quicken
Attacking grants 20 Move Speed for 2 seconds.
Manamune
Manamune (2900 gold) 35 Attack Damage
500 Mana
15 Ability Haste

Awe
Gain bonus Attack Damage.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
Transforms into Muramana at 360 max Mana.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

43.7% Win Rate11.4% Pick Rate
Final Build
Rapid Firecannon
Rapid Firecannon (2650 gold) 35% Attack Speed
25% Critical Strike Chance
4% Move Speed

Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
46.2% Win Rate17.4% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.4% Win Rate0.9% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

59.2% Win Rate12.9% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.4% Win Rate0.4% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
45.3% Win Rate49.6% Pick Rate
Core Build
Sheen
Sheen (900 gold) 10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.
->
Trinity Force
Trinity Force (3333 gold) 36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.

Quicken
Attacking grants 20 Move Speed for 2 seconds.
Manamune
Manamune (2900 gold) 35 Attack Damage
500 Mana
15 Ability Haste

Awe
Gain bonus Attack Damage.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
Transforms into Muramana at 360 max Mana.
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
62.1% Win Rate2.9% Pick Rate
Final Build
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
99.1% Win Rate5.4% Pick Rate
Other Items
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
30.0% Win Rate13.5% Pick Rate
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

39.4% Win Rate13.4% Pick Rate
Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
0.0% Win Rate8.0% Pick Rate
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
99.1% Win Rate5.4% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
66.1% Win Rate4.0% Pick Rate
Bloodthirster
Bloodthirster (3400 gold) 80 Attack Damage
15% Life Steal

Ichorshield
Convert excess healing from your Lifesteal to a Shield.
66.1% Win Rate4.0% Pick Rate
Mercurial Scimitar
Mercurial Scimitar (3200 gold) 40 Attack Damage
40 Magic Resist
10% Life Steal


ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
33.5% Win Rate4.0% Pick Rate

Corki vs Sivir: ADC Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Phosphorus Bomb Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Q
Q
Q
Q
Q
W
W
Valkyrie Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
W
W
W
W
W
E
E
Gatling Gun Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
E
E
E
E
E
R
R
Missile Barrage Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
R
R
R
Max Order: Q > E > W
44.5% Win Rate43.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Phosphorus Bomb Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Q
Q
Q
Q
Q
R
W
Valkyrie Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
W
W
W
W
W
R
E
Gatling Gun Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
E
E
E
E
E
R
R
Missile Barrage Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
R
R
R
Max Order: E > Q > W
63.8% Win Rate1.7% Pick Rate

Corki tips:

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Playing Against Sivir

  • Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
  • Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
  • When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.