Top Matchup

Garen vs Singed

Patch: 15.24 (25.24)
League: Platinum+
Garen

Garen

The Might of Demacia
Top
Garen Top Overall Win Rate
50.73%

Matchup Win Rate

51.6%
Garen vs Singed Wins
48.4%
Singed vs Garen Wins
Singed

Singed

the Mad Chemist
Top
Singed Top Overall Win Rate
51.96%

Garen vs Singed - Top Matchup Guide Patch 15.24 (25.24)

Garen Top vs Singed Top - Who is stronger?

Garen Top has an advantage against Singed (51.6% win rate) based on 466 games. The matchup leans toward Garen.

View detailed statistics below: items, runes, and counter builds for Garen Top vs Singed Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.6% in this matchup.

Statistical Matchup Analysis

Garen dominates the meta (5th most popular, 6.8% pick rate) and regularly clashes with Singed (2.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of top lane's current powerhouses. Even tiers, uneven results: Both champions sit at S-tier, but Garen claims a meaningful 51.6% vs 48.4% advantage. Garen's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Phase Rush paired with Axiom Arcanist (56.7% win rate, 44.3% popularity) provides the stats you need, while the item sequence Stridebreaker > Phantom Dancer > Dead Man's Plate with Berserker's Greaves delivers 57.6% win rate against Singed.

Win through macro: Garen takes the matchup (51.58%) despite falling behind in CS (7.48 vs 7.74/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Garen dominates both win rate (51.6%) and damage output (844 vs 796/min, 2nd among Top). The 48 damage/min difference creates massive snowball potential. Statistical dominance: Garen leads in both matchup win rate (51.6%) and KDA (1.90 vs 1.80) - complete superiority across all metrics.

Garen vs Singed - Top Stats Comparison

Garen Top
Garen Top
Versus
Singed Top
Singed Top
STierS
51.6%Matchup Winrate48.4%
50.73%Role Winrate51.96%
#18Winrate Rank#6
6.8%Pickrate2.4%
1.9Average KDA1.8
441Gold per Minute446
7.48CS/Min7.74
0.28Wards per Minute0.32
844Damage per Minute796

How to Beat Singed as Garen (Top)

While statistically Garen is slightly stronger than Singed in the top lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Garen deals physical damage. Focus on eliminating enemy carries. Meanwhile, Singed deals primarily magic damage (90.47%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Singed, ranking 5th (versus 8th for Garen) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.8 versus 1.9) suggests they are less effective in team fights.

Key aspects of the Garen Top versus Singed Top matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Garen player to maintain constant pressure on Singed, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Garen vs Singed: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
45.2% Win Rate19.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
49.6% Win Rate3.6% Pick Rate

Garen vs Singed: Top Lane Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.7% Win Rate44.3% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.7% Win Rate44.3% Pick Rate

Garen vs Singed: Top Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.7% Win Rate13.9% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

49.3% Win Rate53.0% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.1% Win Rate30.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
47.7% Win Rate7.5% Pick Rate
Core Build
Tiamat
Tiamat (1200 gold) 20 Attack Damage
Cleave
Attacks deal physical damage to nearby enemies.
Crescent
Deal physical damage to enemies around you.
->
Stridebreaker
Stridebreaker (3300 gold) 40 Attack Damage
25% Attack Speed
450 Health

Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Phantom Dancer
Phantom Dancer (2650 gold) 60% Attack Speed
25% Critical Strike Chance
8% Move Speed

Spectral Waltz
Become Ghosted.
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
52.2% Win Rate18.0% Pick Rate
Final Build
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
50.0% Win Rate20.8% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Dagger
Dagger (250 gold) 10% Attack Speed
63.7% Win Rate0.1% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.1% Win Rate30.6% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

49.3% Win Rate53.0% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.1% Win Rate0.1% Pick Rate
Core Build
Phage
Phage (1100 gold) 15 Attack Damage
200 Health

Rage
Attacking grants Move Speed for 2 seconds.
->
Stridebreaker
Stridebreaker (3300 gold) 40 Attack Damage
25% Attack Speed
450 Health

Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Phantom Dancer
Phantom Dancer (2650 gold) 60% Attack Speed
25% Critical Strike Chance
8% Move Speed

Spectral Waltz
Become Ghosted.
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
57.6% Win Rate3.8% Pick Rate
Final Build
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
54.2% Win Rate3.0% Pick Rate
Other Items
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
52.8% Win Rate19.8% Pick Rate
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

53.5% Win Rate17.4% Pick Rate
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
51.7% Win Rate8.3% Pick Rate
Trinity Force
Trinity Force (3333 gold) 36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.

Quicken
Attacking grants 20 Move Speed for 2 seconds.
53.6% Win Rate5.5% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
54.2% Win Rate4.3% Pick Rate
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
52.5% Win Rate3.5% Pick Rate
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
54.2% Win Rate3.0% Pick Rate

Garen vs Singed: Top Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Decisive Strike Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Q
Q
Q
Q
Q
W
W
Courage Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.
W
W
W
W
W
E
E
Judgment Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.
E
E
E
E
E
R
R
Demacian Justice Garen calls upon the might of Demacia to attempt to execute an enemy champion.
R
R
R
Max Order: E > Q > W
48.6% Win Rate41.7% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Decisive Strike Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Q
Q
Q
Q
Q
R
W
Courage Garen passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.
W
W
W
W
W
R
E
Judgment Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.
E
E
E
E
E
R
R
Demacian Justice Garen calls upon the might of Demacia to attempt to execute an enemy champion.
R
R
R
Max Order: E > Q > W
68.4% Win Rate1.4% Pick Rate

Garen tips:

  • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
  • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
  • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.

Playing Against Singed

  • Keep your distance to avoid being Flung back into Singed's allies.
  • Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.
  • Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.