Garen Top has trouble against Warwick (47.2% win rate) based on 585 games. This is a tough matchup for Garen players.
View detailed statistics below: items, runes, and counter builds for Garen Top vs Warwick Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.1% in this matchup.
Meta staple Garen (6.8% pick rate, 5th most popular out of 63 Top champions) rarely faces off-meta Warwick (1.2% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Surprising upset: Despite Garen's higher tier rating, Warwick wins 52.8% of encounters. This suggests Warwick's kit specifically counters Garen's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Phase Rush + Axiom Arcanist combination (49.3% win rate) plus optimal itemization Stridebreaker, Phantom Dancer, Infinity Edge, and Berserker's Greaves boosts your chances from 47.2% to 60.1% - potentially game-changing.
Farm your way back: Garen's superior farming (7.48 vs 5.49/min, 8th among Top) offers a comeback path. Focus on safe CSing and capitalize on your 1.99 CS/min natural advantage. Damage doesn't equal wins: Garen outputs more damage (844 vs 751/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Garen maintains better KDA (1.90, 28th place vs 38th for Warwick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Garen Top | Versus | Warwick Top |
|---|---|---|
| S | Tier | A+ |
| 47.2% | Matchup Winrate | 52.8% |
| 50.73% | Role Winrate | 51.92% |
| #18 | Winrate Rank | #7 |
| 6.8% | Pickrate | 1.2% |
| 1.9 | Average KDA | 1.8 |
| 441 | Gold per Minute | 415 |
| 7.48 | CS/Min | 5.49 |
| 0.28 | Wards per Minute | 0.26 |
| 844 | Damage per Minute | 751 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Garen deals physical damage. Focus on eliminating enemy carries. Warwick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Garen is higher farming statistics (ranked 8th among role champions) (versus 60th for Warwick), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.8 versus 1.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Garen player to avoid attempts to force trades and all-ins with the Warwick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


After taking damage from an enemy champion, heal for 4% of your missing health …

Absorb life essence from monsters or enemy minions that die near you, permanent…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























