Lillia Jungle performs well against Hecarim (54.3% win rate) based on 497 games. This matchup works well for Lillia players.
View detailed statistics below: items, runes, and counter builds for Lillia Jungle vs Hecarim Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 80.0% in this matchup.
Balanced meta clash: Lillia (3.3%, 23rd place out of 63 Jungle champions) regularly faces Hecarim (2.5%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Lillia's superior tier rating (B+ vs C) translates into a solid 54.3% matchup win rate. This performance explains why Lillia ranks 36th in win rate among Jungle champions. Amplify your advantage: The Conqueror + Triumph rune setup achieves 58.1% win rate (65.5% popularity), while the core build Liandry's Torment > Riftmaker > Mejai's Soulstealer with Sorcerer's Shoes (80.0% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Win through macro: Lillia takes the matchup (54.33%) despite falling behind in CS (5.92 vs 7.15/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Lillia dominates both win rate (54.3%) and damage output (797 vs 660/min, 2nd among Jungle). The 137 damage/min difference creates massive snowball potential. Statistical dominance: Lillia leads in both matchup win rate (54.3%) and KDA (2.90 vs 2.80) - complete superiority across all metrics.
| Lillia Jungle | Versus | Hecarim Jungle |
|---|---|---|
| B+ | Tier | C |
| 54.3% | Matchup Winrate | 45.7% |
| 49.97% | Role Winrate | 49.06% |
| #36 | Winrate Rank | #51 |
| 3.3% | Pickrate | 2.5% |
| 2.9 | Average KDA | 2.8 |
| 415 | Gold per Minute | 461 |
| 5.92 | CS/Min | 7.15 |
| 0.20 | Wards per Minute | 0.19 |
| 797 | Damage per Minute | 660 |
The Lillia versus Hecarim matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Lillia deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Hecarim deals mainly physical damage (77.96%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Hecarim, ranking 6th (versus 39th for Lillia) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.8 versus 2.9) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Lillia player to maintain constant pressure on Hecarim, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























