Jungle Matchup

Wukong vs Shaco

Patch: 15.17 (25.17)
League: Platinum+
Wukong

Wukong

the Monkey King
Jungle
Wukong Jungle Overall Win Rate
50.81%

Matchup Win Rate

51.2%
Wukong vs Shaco Wins
48.8%
Shaco vs Wukong Wins
Shaco

Shaco

the Demon Jester
Jungle
Shaco Jungle Overall Win Rate
48.61%

Wukong vs Shaco - Jungle Matchup Guide Patch 15.17 (25.17)

Wukong Jungle vs Shaco Jungle - Who is stronger?

Wukong Jungle has a slight edge over Shaco (51.2% win rate) based on 648 games. The matchup slightly favors Wukong.

View detailed statistics below: items, runes, and counter builds for Wukong Jungle vs Shaco Jungle in patch 15.17 (25.17), including win rates and pick rates. With proper study, this can improve your chances of victory up to 66.2% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Wukong (3.8% pick rate, 19th most popular out of 61 Jungle champions) versus Shaco (4.5%, 13th place). These two jungle titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Wukong's superior tier rating (A+ vs B) translates into a solid 51.2% matchup win rate. This performance explains why Wukong ranks 19th in win rate among Jungle champions. Optimize for consistency: Conqueror paired with Triumph (51.6% win rate, 69.1% popularity) provides the stats you need, while the item sequence Trinity Force > Sundered Sky > Death's Dance with Plated Steelcaps delivers 66.2% win rate against Shaco.

Lane dominance: Wukong not only wins the matchup but crushes CS (5.45/min vs 5.26 for Shaco). This 0.19 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Wukong wins through smart play rather than raw damage - despite lower DPS (582 vs 705/min), the 51.2% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Wukong leads in both matchup win rate (51.2%) and KDA (2.90 vs 2.80) - complete superiority across all metrics.

Wukong vs Shaco - Jungle Stats Comparison

Wukong Jungle
Wukong Jungle
Versus
Shaco Jungle
Shaco Jungle
A+TierB
51.2%Matchup Winrate48.8%
50.81%Role Winrate48.61%
#19Winrate Rank#49
3.8%Pickrate4.5%
2.9Average KDA2.8
425Gold per Minute437
5.45CS/Min5.26
0.18Wards per Minute0.19
582Damage per Minute705

How to Beat Shaco as Wukong (Jungle)

While statistically Wukong is slightly stronger than Shaco in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Wukong deals physical damage. Focus on eliminating enemy carries. Shaco has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

An important advantage of Wukong is higher farming statistics (ranked 52nd among role champions) (versus 57th for Shaco), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.8 versus 2.9) suggests they are less effective in team fights.

Key aspects of the Wukong Jungle versus Shaco Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Wukong player to maintain constant pressure on Shaco, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Wukong vs Shaco: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
48.5% Win Rate65.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
58.0% Win Rate8.3% Pick Rate

Wukong vs Shaco: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.6% Win Rate69.1% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.6% Win Rate69.1% Pick Rate

Wukong vs Shaco: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
51.1% Win Rate37.1% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.9% Win Rate45.6% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.1% Win Rate38.5% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
54.4% Win Rate1.7% Pick Rate
Core Build
Sheen
Sheen (900 gold) 10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.
->
Trinity Force
Trinity Force (3333 gold) 36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.

Quicken
Attacking grants 20 Move Speed for 2 seconds.
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
60.0% Win Rate15.5% Pick Rate
Final Build
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
57.1% Win Rate18.2% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Mosstomper Seedling
Mosstomper Seedling (450 gold) Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
56.6% Win Rate3.8% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
57.2% Win Rate1.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
54.4% Win Rate1.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.1% Win Rate38.5% Pick Rate
Core Build
Sheen
Sheen (900 gold) 10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.
->
Trinity Force
Trinity Force (3333 gold) 36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit.

Quicken
Attacking grants 20 Move Speed for 2 seconds.
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
66.2% Win Rate2.2% Pick Rate
Final Build
Eclipse
Eclipse (2900 gold) 60 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
63.1% Win Rate3.6% Pick Rate
Other Items
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
56.2% Win Rate15.7% Pick Rate
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
60.7% Win Rate10.3% Pick Rate
Maw of Malmortius
Maw of Malmortius (3100 gold) 60 Attack Damage
15 Ability Haste
40 Magic Resist

Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
56.6% Win Rate7.4% Pick Rate
Chempunk Chainsword
Chempunk Chainsword (3100 gold) 45 Attack Damage
450 Health
15 Ability Haste

Hackshorn
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
56.4% Win Rate3.6% Pick Rate
Eclipse
Eclipse (2900 gold) 60 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
63.1% Win Rate3.6% Pick Rate
Ravenous Hydra
Ravenous Hydra (3300 gold) 65 Attack Damage
15 Ability Haste
12% Life Steal

Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage.
49.5% Win Rate2.3% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
51.6% Win Rate2.2% Pick Rate

Wukong vs Shaco: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Crushing Blow Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Q
Q
Q
Q
Q
W
W
Warrior Trickster Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
W
W
W
W
W
E
E
Nimbus Strike Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
E
E
E
E
E
R
R
Cyclone Wukong's extends his staff and spins it around repeatedly, gaining Move Speed.

Enemies struck take damage and are knocked up.
R
R
R
Max Order: Q > E > W
51.7% Win Rate72.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Crushing Blow Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Q
Q
Q
Q
Q
R
W
Warrior Trickster Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
W
W
W
W
W
R
E
Nimbus Strike Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
E
E
E
E
E
R
R
Cyclone Wukong's extends his staff and spins it around repeatedly, gaining Move Speed.Enemies struck take damage and are knocked up.
R
R
R
Max Order: Q > E > W
63.6% Win Rate0.7% Pick Rate

Wukong tips:

  • Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.
  • Try using Decoy near brush to make an enemy overreact to your movement.

Playing Against Shaco

  • If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
  • If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.