Jungle Matchup

Pantheon vs Master Yi

Patch: 15.24 (25.24)
League: Platinum+
Pantheon

Pantheon

the Unbreakable Spear
Jungle
Pantheon Jungle Overall Win Rate
47.93%

Matchup Win Rate

51.5%
Pantheon vs Master Yi Wins
48.5%
Master Yi vs Pantheon Wins
Master Yi

Master Yi

the Wuju Bladesman
Jungle
Master Yi Jungle Overall Win Rate
50.10%

Pantheon vs Master Yi - Jungle Matchup Guide Patch 15.24 (25.24)

Pantheon Jungle vs Master Yi Jungle - Who is stronger?

Pantheon Jungle has an advantage against Master Yi (51.5% win rate) based on 693 games. The matchup leans toward Pantheon.

View detailed statistics below: items, runes, and counter builds for Pantheon Jungle vs Master Yi Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.6% in this matchup.

Statistical Matchup Analysis

While Pantheon remains a niche pick (1.7% pick rate, 43rd place out of 63 Jungle champions), Master Yi dominates the current meta jungle with 5.0% popularity. Mastering this matchup is crucial for Pantheon players - you'll face Master Yi in the majority of your games. Silver lining: While Pantheon's 47.9% overall win rate (58th among Jungle) struggles in the current meta, this matchup against Master Yi offers a bright spot for dedicated players. Optimize for consistency: Electrocute paired with Sudden Impact (60.4% win rate, 1.1% popularity) provides the stats you need, while the item sequence Eclipse > Black Cleaver > Sundered Sky with Plated Steelcaps delivers 59.6% win rate against Master Yi.

Win through macro: Pantheon takes the matchup (51.54%) despite falling behind in CS (5.24 vs 5.91/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Pantheon wins through smart play rather than raw damage - despite lower DPS (715 vs 750/min), the 51.5% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Pantheon leads in both matchup win rate (51.5%) and KDA (2.70 vs 2.10) - complete superiority across all metrics.

Pantheon vs Master Yi - Jungle Stats Comparison

Pantheon Jungle
Pantheon Jungle
Versus
Master Yi Jungle
Master Yi Jungle
DTierA
51.5%Matchup Winrate48.5%
47.93%Role Winrate50.10%
#58Winrate Rank#32
1.7%Pickrate5.0%
2.7Average KDA2.1
421Gold per Minute456
5.24CS/Min5.91
0.22Wards per Minute0.20
715Damage per Minute750

How to Beat Master Yi as Pantheon (Jungle)

While statistically Pantheon is slightly stronger than Master Yi in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Pantheon deals physical damage. Focus on eliminating enemy carries. Master Yi has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

Consider the farming superiority demonstrated by Master Yi, ranking 40th (versus 60th for Pantheon) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.1 versus 2.7) suggests they are less effective in team fights.

Key aspects of the Pantheon Jungle versus Master Yi Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Pantheon player to maintain constant pressure on Master Yi, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Pantheon vs Master Yi: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
50.1% Win Rate57.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
73.3% Win Rate3.9% Pick Rate

Pantheon vs Master Yi: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.0% Win Rate64.6% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Sixth Sense
Sixth Sense Automatically sense a nearby untracked and unseen ward, tracking it for the team.

Level 11: Also reveal the ward for 10s.

This effect has a 250 second Cooldown.

Sixth Sense

Automatically sense a nearby untracked and unseen ward, tracking it for the tea…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

60.4% Win Rate1.1% Pick Rate

Pantheon vs Master Yi: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
48.2% Win Rate24.2% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.8% Win Rate38.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.5% Win Rate30.7% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
50.5% Win Rate9.8% Pick Rate
Core Build
Tunneler
Tunneler (1150 gold) 15 Attack Damage
250 Health

->
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
57.0% Win Rate8.7% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
59.9% Win Rate11.9% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Long Sword
Long Sword (350 gold) 10 Attack Damage
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
53.0% Win Rate2.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.2% Win Rate5.8% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
53.0% Win Rate5.4% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
50.5% Win Rate9.8% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold) 25 Attack Damage
->
Eclipse
Eclipse (2900 gold) 60 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
59.6% Win Rate1.9% Pick Rate
Final Build
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
62.0% Win Rate6.1% Pick Rate
Other Items
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
56.2% Win Rate10.2% Pick Rate
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
62.0% Win Rate6.1% Pick Rate
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
56.5% Win Rate5.8% Pick Rate
Maw of Malmortius
Maw of Malmortius (3100 gold) 60 Attack Damage
15 Ability Haste
40 Magic Resist

Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
56.5% Win Rate4.6% Pick Rate
Blade of The Ruined King
Blade of The Ruined King (3200 gold) 40 Attack Damage
25% Attack Speed
10% Life Steal

Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second.
49.6% Win Rate3.3% Pick Rate
Serpent's Fang
Serpent's Fang (2500 gold) 55 Attack Damage
15 Lethality

Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %.
56.3% Win Rate3.2% Pick Rate

Pantheon vs Master Yi: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Comet Spear Pantheon either thrusts his spear or throws his spear in the chosen direction.
Q
Q
Q
Q
Q
W
W
Shield Vault Pantheon dashes to a target, damaging and stunning them.
W
W
W
W
W
E
E
Aegis Assault Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
E
E
E
E
E
R
R
Grand Starfall Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
R
R
R
Max Order: Q > W > E
47.8% Win Rate56.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Comet Spear Pantheon either thrusts his spear or throws his spear in the chosen direction.
Q
Q
Q
Q
Q
R
W
Shield Vault Pantheon dashes to a target, damaging and stunning them.
W
W
W
W
W
R
E
Aegis Assault Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
E
E
E
E
E
R
R
Grand Starfall Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
R
R
R
Max Order: Q > W > E
64.9% Win Rate1.9% Pick Rate

Pantheon tips:

  • Mortal Will activates after 5 spells or basic attacks - plan your way through fights to allow you to activate it more than once.
  • Whittle the enemy down with Comet Spears before you jump in.
  • If an enemy is going to get out of range of your Aegis Assault, you can recast the spell to immediately fire the shield slam.

Playing Against Master Yi

  • Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.
  • If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.
  • Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.