Pantheon Jungle has a slight edge over Diana (51.0% win rate) based on 686 games. The matchup slightly favors Pantheon.
View detailed statistics below: items, runes, and counter builds for Pantheon Jungle vs Diana Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.4% in this matchup.
With 4.2% popularity, Pantheon constantly encounters meta-dominant Diana (5.0%, 17th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Pantheon performance in the current patch. Optimize for consistency: Conqueror paired with Triumph (55.6% win rate, 60.2% popularity) provides the stats you need, while the item sequence Eclipse > Black Cleaver > Sundered Sky with Plated Steelcaps delivers 59.4% win rate against Diana.
Win through macro: Pantheon takes the matchup (51.04%) despite falling behind in CS (5.16 vs 6.80/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Pantheon wins through smart play rather than raw damage - despite lower DPS (671 vs 732/min), the 51.0% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Pantheon leads in both matchup win rate (51.0%) and KDA (2.80 vs 2.40) - complete superiority across all metrics.
Pantheon Jungle | Versus | Diana Jungle |
---|---|---|
B | Tier | A+ |
51.0% | Matchup Winrate | 49.0% |
49.31% | Role Winrate | 50.83% |
#39 | Winrate Rank | #18 |
4.2% | Pickrate | 5.0% |
2.8 | Average KDA | 2.4 |
411 | Gold per Minute | 462 |
5.16 | CS/Min | 6.80 |
0.21 | Wards per Minute | 0.17 |
671 | Damage per Minute | 732 |
While statistically Pantheon is slightly stronger than Diana in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Pantheon deals physical damage. Focus on eliminating enemy carries. Meanwhile, Diana deals primarily magic damage (80.80%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Diana, ranking 12th (versus 52nd for Pantheon) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.4 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Pantheon player to maintain constant pressure on Diana, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18