Pantheon Jungle has trouble against Jarvan IV (47.2% win rate) based on 1121 games. This is a tough matchup for Pantheon players.
View detailed statistics below: items, runes, and counter builds for Pantheon Jungle vs Jarvan IV Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.4% in this matchup.
While Pantheon remains a niche pick (1.7% pick rate, 43rd place out of 63 Jungle champions), Jarvan IV dominates the current meta jungle with 5.7% popularity. Mastering this matchup is crucial for Pantheon players - you'll face Jarvan IV in the majority of your games. Challenging situation: Pantheon's weak 47.9% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (55.9% win rate) plus optimal itemization Eclipse, Black Cleaver, Sundered Sky, and Plated Steelcaps boosts your chances from 47.2% to 60.4% - potentially game-changing.
Survive and scale: Pantheon faces both matchup (47.22%) and farming disadvantages (5.24 vs 6.26/min). With a 1.02 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Pantheon outputs more damage (715 vs 537/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Jarvan IV: leads in both matchup win rate (52.8%) and KDA (3.40 vs 2.70, 2nd vs 29th place). Pantheon players need exceptional preparation to overcome this counter-pick.
| Pantheon Jungle | Versus | Jarvan IV Jungle |
|---|---|---|
| D | Tier | A+ |
| 47.2% | Matchup Winrate | 52.8% |
| 47.93% | Role Winrate | 50.48% |
| #58 | Winrate Rank | #21 |
| 1.7% | Pickrate | 5.7% |
| 2.7 | Average KDA | 3.4 |
| 421 | Gold per Minute | 408 |
| 5.24 | CS/Min | 6.26 |
| 0.22 | Wards per Minute | 0.18 |
| 715 | Damage per Minute | 537 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Pantheon deals physical damage. Focus on eliminating enemy carries. Jarvan IV deals mainly physical damage (85.58%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Jarvan IV, ranking 25th (versus 60th for Pantheon) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (3.4 versus 2.7) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Pantheon player to avoid attempts to force trades and all-ins with the Jarvan IV player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























