Jungle Matchup

Poppy vs Naafiri

Patch: 15.24 (25.24)
League: Platinum+
Poppy

Poppy

Keeper of the Hammer
Jungle
Poppy Jungle Overall Win Rate
50.39%

Matchup Win Rate

51.5%
Poppy vs Naafiri Wins
48.5%
Naafiri vs Poppy Wins
Naafiri

Naafiri

the Hound of a Hundred Bites
Jungle
Naafiri Jungle Overall Win Rate
49.83%

Poppy vs Naafiri - Jungle Matchup Guide Patch 15.24 (25.24)

Poppy Jungle vs Naafiri Jungle - Who is stronger?

Poppy Jungle has an advantage against Naafiri (51.5% win rate) based on 581 games. The matchup leans toward Poppy.

View detailed statistics below: items, runes, and counter builds for Poppy Jungle vs Naafiri Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 65.6% in this matchup.

Statistical Matchup Analysis

Poppy with 0.6% pick rate (57th place among Jungle champions) rarely faces Naafiri, who maintains 2.5% popularity. While this matchup isn't common overall, Naafiri's solid presence in the meta makes understanding it worthwhile when you do play Poppy. Even tiers, uneven results: Both champions sit at B+-tier, but Poppy claims a meaningful 51.5% vs 48.5% advantage. Poppy's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Aftershock paired with Font of Life (70.6% win rate, 4.1% popularity) provides the stats you need, while the item sequence Sundered Sky > Winter's Approach > Unending Despair with Boots of Swiftness delivers 65.6% win rate against Naafiri.

Win through macro: Poppy takes the matchup (51.53%) despite falling behind in CS (5.81 vs 6.74/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Poppy wins through smart play rather than raw damage - despite lower DPS (575 vs 754/min), the 51.5% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.80) with 51.5% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.

Poppy vs Naafiri - Jungle Stats Comparison

Poppy Jungle
Poppy Jungle
Versus
Naafiri Jungle
Naafiri Jungle
B+TierB+
51.5%Matchup Winrate48.5%
50.39%Role Winrate49.83%
#24Winrate Rank#38
0.6%Pickrate2.5%
2.8Average KDA2.8
381Gold per Minute425
5.81CS/Min6.74
0.19Wards per Minute0.20
575Damage per Minute754

How to Beat Naafiri as Poppy (Jungle)

While statistically Poppy is slightly stronger than Naafiri in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Poppy deals physical damage. Focus on eliminating enemy carries. Naafiri deals mainly physical damage (90.31%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Naafiri, ranking 13th (versus 44th for Poppy) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly.

Key aspects of the Poppy Jungle versus Naafiri Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Poppy player to maintain constant pressure on Naafiri, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Poppy vs Naafiri: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
37.9% Win Rate12.4% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
49.4% Win Rate8.4% Pick Rate

Poppy vs Naafiri: Jungle Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

46.9% Win Rate34.5% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

70.6% Win Rate4.1% Pick Rate

Poppy vs Naafiri: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
51.3% Win Rate34.5% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.0% Win Rate33.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.9% Win Rate30.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.6% Win Rate21.4% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold) 200 Health
4% Move Speed

->
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
60.6% Win Rate3.9% Pick Rate
Final Build
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
56.7% Win Rate14.8% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Doran's Shield
Doran's Shield (450 gold) 110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
60.4% Win Rate0.2% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
54.5% Win Rate7.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.0% Win Rate33.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.6% Win Rate21.4% Pick Rate
Core Build
Tunneler
Tunneler (1150 gold) 15 Attack Damage
250 Health

->
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Winter's Approach
Winter's Approach (2400 gold) 550 Health
500 Mana
15 Ability Haste

Awe
Gain Health.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
Transforms into Fimbulwinter at 360 max Mana.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
65.6% Win Rate1.5% Pick Rate
Final Build
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
61.0% Win Rate9.7% Pick Rate
Other Items
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
57.2% Win Rate10.4% Pick Rate
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
61.0% Win Rate9.7% Pick Rate
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
48.1% Win Rate8.6% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.8% Win Rate7.1% Pick Rate
Iceborn Gauntlet
Iceborn Gauntlet (2900 gold) 300 Health
50 Armor
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit and creates a frost field for 2s that Slows.
60.2% Win Rate5.8% Pick Rate
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
55.2% Win Rate5.5% Pick Rate
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
60.1% Win Rate4.7% Pick Rate

Poppy vs Naafiri: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Q
Q
Q
Q
Q
W
W
Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
W
W
W
W
W
E
E
Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
E
E
E
E
E
R
R
Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away.
R
R
R
Max Order: Q > E > W
52.3% Win Rate55.0% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Q
Q
Q
Q
Q
R
W
Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
W
W
W
W
W
R
E
Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
E
E
E
E
E
R
R
Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away.
R
R
R
Max Order: Q > E > W
93.9% Win Rate0.8% Pick Rate

Poppy tips:

  • Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
  • Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.