Jungle Matchup

Poppy vs Lee Sin

Patch: 15.24 (25.24)
League: Platinum+
Poppy

Poppy

Keeper of the Hammer
Jungle
Poppy Jungle Overall Win Rate
50.39%

Matchup Win Rate

54.5%
Poppy vs Lee Sin Wins
45.5%
Lee Sin vs Poppy Wins
Lee Sin

Lee Sin

the Blind Monk
Jungle
Lee Sin Jungle Overall Win Rate
49.14%

Poppy vs Lee Sin - Jungle Matchup Guide Patch 15.24 (25.24)

Poppy Jungle vs Lee Sin Jungle - Who is stronger?

Poppy Jungle performs well against Lee Sin (54.5% win rate) based on 1019 games. This matchup works well for Poppy players.

View detailed statistics below: items, runes, and counter builds for Poppy Jungle vs Lee Sin Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.0% in this matchup.

Statistical Matchup Analysis

While Poppy remains a niche pick (0.6% pick rate, 57th place out of 63 Jungle champions), Lee Sin dominates the current meta jungle with 10.8% popularity. Mastering this matchup is crucial for Poppy players - you'll face Lee Sin in the majority of your games. Even tiers, uneven results: Both champions sit at B+-tier, but Poppy claims a meaningful 54.5% vs 45.5% advantage. Poppy's kit synergizes better in this specific head-to-head matchup. Amplify your advantage: The Hail of Blades + Sudden Impact rune setup achieves 56.3% win rate (4.7% popularity), while the core build Sundered Sky > Winter's Approach > Unending Despair with Boots of Swiftness (62.0% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Lane dominance: Poppy not only wins the matchup but crushes CS (5.81/min vs 5.69 for Lee Sin). This 0.12 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Poppy wins through smart play rather than raw damage - despite lower DPS (575 vs 709/min), the 54.5% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Poppy wins the matchup (54.5%) despite a lower KDA (2.80 vs 2.90). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Poppy vs Lee Sin - Jungle Stats Comparison

Poppy Jungle
Poppy Jungle
Versus
Lee Sin Jungle
Lee Sin Jungle
B+TierB+
54.5%Matchup Winrate45.5%
50.39%Role Winrate49.14%
#24Winrate Rank#48
0.6%Pickrate10.8%
2.8Average KDA2.9
381Gold per Minute447
5.81CS/Min5.69
0.19Wards per Minute0.41
575Damage per Minute709

How to Beat Lee Sin as Poppy (Jungle)

The Poppy versus Lee Sin matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Poppy deals physical damage. Focus on eliminating enemy carries. Lee Sin deals mainly physical damage (77.57%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Poppy is higher farming statistics (ranked 44th among role champions) (versus 51st for Lee Sin), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.9 versus 2.8) suggests they participate more effectively in team fights.

Key aspects of the Poppy Jungle versus Lee Sin Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Poppy player to maintain constant pressure on Lee Sin, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Poppy vs Lee Sin: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
52.8% Win Rate85.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
60.7% Win Rate8.6% Pick Rate

Poppy vs Lee Sin: Jungle Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

55.7% Win Rate47.7% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Hail of Blades
Hail of Blades Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 10s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.

Hail of Blades

Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for u…

Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.3% Win Rate4.7% Pick Rate

Poppy vs Lee Sin: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
48.5% Win Rate38.8% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.7% Win Rate32.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.1% Win Rate33.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.6% Win Rate21.1% Pick Rate
Core Build
Tunneler
Tunneler (1150 gold) 15 Attack Damage
250 Health

->
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
60.2% Win Rate4.4% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
48.6% Win Rate12.5% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
55.5% Win Rate1.6% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
56.3% Win Rate1.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.7% Win Rate32.8% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.6% Win Rate5.9% Pick Rate
Core Build
Tunneler
Tunneler (1150 gold) 15 Attack Damage
250 Health

->
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
Winter's Approach
Winter's Approach (2400 gold) 550 Health
500 Mana
15 Ability Haste

Awe
Gain Health.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
Transforms into Fimbulwinter at 360 max Mana.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
62.0% Win Rate4.1% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
65.0% Win Rate5.9% Pick Rate
Other Items
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
60.5% Win Rate11.8% Pick Rate
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
63.9% Win Rate8.1% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
58.3% Win Rate7.1% Pick Rate
Iceborn Gauntlet
Iceborn Gauntlet (2900 gold) 300 Health
50 Armor
15 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus physical damageOn-Hit and creates a frost field for 2s that Slows.
57.7% Win Rate6.4% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
65.0% Win Rate5.9% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
51.6% Win Rate4.0% Pick Rate
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
49.5% Win Rate3.4% Pick Rate

Poppy vs Lee Sin: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Q
Q
Q
Q
Q
W
W
Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
W
W
W
W
W
E
E
Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
E
E
E
E
E
R
R
Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away.
R
R
R
Max Order: Q > E > W
56.1% Win Rate58.8% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Q
Q
Q
Q
Q
R
W
Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
W
W
W
W
W
R
E
Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
E
E
E
E
E
R
R
Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away.
R
R
R
Max Order: Q > E > W
95.1% Win Rate0.4% Pick Rate

Poppy tips:

  • Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
  • Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.

Playing Against Lee Sin

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.