Support Matchup

Rakan vs Zyra

Patch: 15.15 (25.15)
League: Platinum+
Rakan

Rakan

The Charmer
Support
Rakan Support Overall Win Rate
49.66%

Matchup Win Rate

49.3%
Rakan vs Zyra Wins
50.7%
Zyra vs Rakan Wins
Zyra

Zyra

Rise of the Thorns
Support
Zyra Support Overall Win Rate
50.05%

Rakan vs Zyra - Support Matchup Guide Patch 15.15 (25.15)

Rakan Support vs Zyra Support - Who is stronger?

Rakan Support struggles against Zyra (49.3% win rate) based on 558 games. This matchup can be tricky for Rakan players.

View detailed statistics below: items, runes, and counter builds for Rakan Support vs Zyra Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Rakan dominates the meta (16th most popular, 4.9% pick rate) and regularly clashes with Zyra (2.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Unsealed Spellbook + Cash Back combination (59.1% win rate) plus optimal itemization Zeke's Convergence, Shurelya's Battlesong, Thornmail, and Ionian Boots of Lucidity boosts your chances from 49.3% to 70%+ - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Rakan's superior warding (0.87 wards/min, 29th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Zyra leads in both matchup win rate (50.7%) and damage (749 vs 262/min). Rakan must seek alternative win conditions through macro play and team coordination. Strong individual performance: Rakan maintains better KDA (2.90, 9th place vs 41st for Zyra), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Rakan vs Zyra - Support Stats Comparison

Rakan Support
Rakan Support
Versus
Zyra Support
Zyra Support
B+TierA
49.3%Matchup Winrate50.7%
49.66%Role Winrate50.05%
#27Winrate Rank#21
4.9%Pickrate2.9%
2.9Average KDA2.2
279Gold per Minute328
0.87Wards per Minute0.84
262Damage per Minute749

How to Beat Zyra as Rakan (Support)

Despite the slight difference in effectiveness, in the Rakan versus Zyra matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Rakan deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Zyra deals primarily magic damage (89.62%), additional magic resistance may be required.

An important advantage of Rakan is superior vision control (ranked 29th among supports) (versus 34th for Zyra), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.9) suggests they are less effective in team fights.

Key aspects of the Rakan Support versus Zyra Support matchup

In this difficult confrontation, it is critically important for the Rakan player to avoid attempts to force trades and all-ins with the Zyra player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rakan vs Zyra: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
54.9% Win Rate59.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
54.9% Win Rate59.3% Pick Rate

Rakan vs Zyra: Support Runes

Most Frequent Runes

Primary Path
Resolve
Guardian
GuardianGuard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Domination
Sixth Sense
Sixth Sense Automatically sense a nearby untracked and unseen ward, tracking it for the team.

Level 11: Also reveal the ward for 10s.

This effect has a 250 second Cooldown.

Sixth Sense

Automatically sense a nearby untracked and unseen ward, tracking it for the tea…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.6% Win Rate48.0% Pick Rate

Best Win Rate Runes

Primary Path
Inspiration
Unsealed Spellbook
Unsealed Spellbook Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).

Your first swap becomes available at 6 mins.

Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.

Unsealed Spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each uniqu…

Cash Back
Cash Back Get 6% Gold back when you purchase Legendary Items.

Cash Back

Get 6% Gold back when you purchase Legendary Items.

Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary Path
Domination
Sixth Sense
Sixth Sense Automatically sense a nearby untracked and unseen ward, tracking it for the team.

Level 11: Also reveal the ward for 10s.

This effect has a 250 second Cooldown.

Sixth Sense

Automatically sense a nearby untracked and unseen ward, tracking it for the tea…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

59.1% Win Rate15.2% Pick Rate

Rakan vs Zyra: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
54.6% Win Rate82.6% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
52.1% Win Rate59.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.9% Win Rate25.4% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
58.5% Win Rate5.3% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
44.9% Win Rate15.6% Pick Rate
Final Build
Nashor's Tooth
Nashor's Tooth (3000 gold) 80 Ability Power
50% Attack Speed
15 Ability Haste

Icathian Bite
Attacks deal bonus magic damageOn-Hit.
100.0% Win Rate16.6% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
World Atlas
World Atlas (400 gold)
79.5% Win Rate1.7% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

98.4% Win Rate1.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
69.3% Win Rate3.9% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
58.5% Win Rate5.3% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold) 50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen

Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
99.3% Win Rate2.4% Pick Rate
Final Build
Nashor's Tooth
Nashor's Tooth (3000 gold) 80 Ability Power
50% Attack Speed
15 Ability Haste

Icathian Bite
Attacks deal bonus magic damageOn-Hit.
100.0% Win Rate16.6% Pick Rate
Other Items
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
98.5% Win Rate16.5% Pick Rate

Rakan vs Zyra: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Gleaming Quill Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Q
Q
Q
Q
Q
W
W
Grand Entrance Dashes to a location, knocking up nearby enemies on arrival.
W
W
W
W
W
E
E
Battle Dance Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
E
E
E
E
E
R
R
The Quickness Gains Move Speed, charming and dealing magic damage to enemies touched.
R
R
R
Max Order: W > E > Q
53.4% Win Rate37.7% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Gleaming Quill Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Q
Q
Q
Q
Q
R
W
Grand Entrance Dashes to a location, knocking up nearby enemies on arrival.
W
W
W
W
W
R
E
Battle Dance Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
E
E
E
E
E
R
R
The Quickness Gains Move Speed, charming and dealing magic damage to enemies touched.
R
R
R
Max Order: Q > E > W
92.7% Win Rate0.8% Pick Rate

Rakan tips:

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Playing Against Zyra

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.