Support Matchup

Rakan vs Sona

Patch: 15.15 (25.15)
League: Platinum+
Rakan

Rakan

The Charmer
Support
Rakan Support Overall Win Rate
50.12%

Matchup Win Rate

47.0%
Rakan vs Sona Wins
53.1%
Sona vs Rakan Wins
Sona

Sona

Maven of the Strings
Support
Sona Support Overall Win Rate
52.65%

Rakan vs Sona - Support Matchup Guide Patch 15.15 (25.15)

Rakan Support vs Sona Support - Who is stronger?

Rakan Support has trouble against Sona (47.0% win rate) based on 524 games. This is a tough matchup for Rakan players.

View detailed statistics below: items, runes, and counter builds for Rakan Support vs Sona Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Rakan dominates the meta (15th most popular, 4.9% pick rate) and regularly clashes with Sona (3.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Guardian + Demolish combination (53.9% win rate) plus optimal itemization Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, and Ionian Boots of Lucidity boosts your chances from 47.0% to 70%+ - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Rakan's superior warding (1.05 wards/min, 2nd among supports) can swing team fights and objectives in your favor. Outclassed across the board: Sona leads in both matchup win rate (53.1%) and damage (379 vs 227/min). Rakan must seek alternative win conditions through macro play and team coordination. Complete dominance by Sona: leads in both matchup win rate (53.1%) and KDA (3.00 vs 2.90, 7th vs 10th place). Rakan players need exceptional preparation to overcome this counter-pick.

Rakan vs Sona - Support Stats Comparison

Rakan Support
Rakan Support
Versus
Sona Support
Sona Support
ATierS+
47.0%Matchup Winrate53.1%
50.12%Role Winrate52.65%
#25Winrate Rank#2
4.9%Pickrate3.9%
2.9Average KDA3.0
285Gold per Minute302
1.05Wards per Minute0.95
227Damage per Minute379

How to Beat Sona as Rakan (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Rakan deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Sona deals primarily magic damage (78.37%), additional magic resistance may be required.

An important advantage of Rakan is superior vision control (ranked 2nd among supports) (versus 14th for Sona), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.0 versus 2.9) suggests they participate more effectively in team fights.

Key aspects of the Rakan Support versus Sona Support matchup

In this difficult confrontation, it is critically important for the Rakan player to avoid attempts to force trades and all-ins with the Sona player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rakan vs Sona: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
51.5% Win Rate60.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
51.5% Win Rate60.7% Pick Rate

Rakan vs Sona: Support Runes

Most Frequent Runes

Primary Path
Resolve
Guardian
GuardianGuard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Domination
Sixth Sense
Sixth Sense Automatically sense a nearby untracked and unseen ward, tracking it for the team.

Level 11: Also reveal the ward for 10s.

This effect has a 250 second Cooldown.

Sixth Sense

Automatically sense a nearby untracked and unseen ward, tracking it for the tea…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.7% Win Rate38.6% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Guardian
GuardianGuard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Demolish
Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of …

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Secondary Path
Sorcery
Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.9% Win Rate15.1% Pick Rate

Rakan vs Sona: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.2% Win Rate80.8% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
46.0% Win Rate65.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

61.6% Win Rate13.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
34.1% Win Rate6.1% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
46.0% Win Rate13.8% Pick Rate
Final Build

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.2% Win Rate80.8% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

99.4% Win Rate0.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

61.6% Win Rate13.0% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
55.3% Win Rate5.3% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
99.2% Win Rate3.2% Pick Rate
Final Build
Other Items

Rakan vs Sona: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Gleaming Quill Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Q
Q
Q
Q
Q
W
W
Grand Entrance Dashes to a location, knocking up nearby enemies on arrival.
W
W
W
W
W
E
E
Battle Dance Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
E
E
E
E
E
R
R
The Quickness Gains Move Speed, charming and dealing magic damage to enemies touched.
R
R
R
Max Order: W > E > Q
47.0% Win Rate40.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Gleaming Quill Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Q
Q
Q
Q
Q
R
W
Grand Entrance Dashes to a location, knocking up nearby enemies on arrival.
W
W
W
W
W
R
E
Battle Dance Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
E
E
E
E
E
R
R
The Quickness Gains Move Speed, charming and dealing magic damage to enemies touched.
R
R
R
Max Order: W > Q > E
84.2% Win Rate2.0% Pick Rate

Rakan tips:

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Playing Against Sona

  • Spread out when you see Sona so she can't make your entire team dance.
  • Kill Sona first, as she will heal up her team if left alone for too long.