Rakan Support has trouble against Swain (48.3% win rate) based on 479 games. This is a tough matchup for Rakan players.
View detailed statistics below: items, runes, and counter builds for Rakan Support vs Swain Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 78.5% in this matchup.
Rakan dominates the meta (16th most popular, 4.9% pick rate) and regularly clashes with Swain (2.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Surprising upset: Despite Rakan's higher tier rating, Swain wins 51.7% of encounters. This suggests Swain's kit specifically counters Rakan's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Guardian + Demolish combination (50.9% win rate) plus optimal itemization Locket of the Iron Solari, Zeke's Convergence, Redemption, and Ionian Boots of Lucidity boosts your chances from 48.3% to 78.5% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Rakan's superior warding (0.87 wards/min, 29th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Swain leads in both matchup win rate (51.7%) and damage (647 vs 262/min). Rakan must seek alternative win conditions through macro play and team coordination. Strong individual performance: Rakan maintains better KDA (2.90, 9th place vs 35th for Swain), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Rakan Support | Versus | Swain Support |
---|---|---|
B+ | Tier | D |
48.3% | Matchup Winrate | 51.7% |
49.66% | Role Winrate | 47.97% |
#27 | Winrate Rank | #46 |
4.9% | Pickrate | 2.6% |
2.9 | Average KDA | 2.3 |
279 | Gold per Minute | 328 |
0.87 | Wards per Minute | 0.75 |
262 | Damage per Minute | 647 |
Despite the slight difference in effectiveness, in the Rakan versus Swain matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Rakan deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Swain deals primarily magic damage (85.07%), additional magic resistance may be required.
An important advantage of Rakan is superior vision control (ranked 29th among supports) (versus 48th for Swain), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.3 versus 2.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Rakan player to avoid attempts to force trades and all-ins with the Swain player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…
Automatically sense a nearby untracked and unseen ward, tracking it for the tea…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Charge up a powerful attack against a tower over 3s, while within 600 range of …
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18