Jungle Matchup

Rengar vs Diana

Patch: 15.15 (25.15)
League: Platinum+
Rengar

Rengar

the Pridestalker
Jungle
Rengar Jungle Overall Win Rate
47.26%

Matchup Win Rate

46.6%
Rengar vs Diana Wins
53.4%
Diana vs Rengar Wins
Diana

Diana

Scorn of the Moon
Jungle
Diana Jungle Overall Win Rate
50.04%

Rengar vs Diana - Jungle Matchup Guide Patch 15.15 (25.15)

Rengar Jungle vs Diana Jungle - Who is stronger?

Rengar Jungle has trouble against Diana (46.6% win rate) based on 664 games. This is a tough matchup for Rengar players.

View detailed statistics below: items, runes, and counter builds for Rengar Jungle vs Diana Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.2% in this matchup.

Statistical Matchup Analysis

With 2.8% popularity, Rengar constantly encounters meta-dominant Diana (5.1%, 12th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Rengar performance in the current patch. Challenging situation: Rengar's weak 47.3% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (55.9% win rate) plus optimal itemization Voltaic Cyclosword, Opportunity, Profane Hydra, and Ionian Boots of Lucidity boosts your chances from 46.6% to 57.2% - potentially game-changing.

Survive and scale: Rengar faces both matchup (46.58%) and farming disadvantages (6.71 vs 7.61/min). With a 0.90 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Diana leads in both matchup win rate (53.4%) and damage (680 vs 633/min). Rengar must seek alternative win conditions through macro play and team coordination. Skill-based matchup: Identical KDA (2.30) with 46.6% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.

Rengar vs Diana - Jungle Stats Comparison

Rengar Jungle
Rengar Jungle
Versus
Diana Jungle
Diana Jungle
DTierA
46.6%Matchup Winrate53.4%
47.26%Role Winrate50.04%
#53Winrate Rank#27
2.8%Pickrate5.1%
2.3Average KDA2.3
433Gold per Minute456
6.71CS/Min7.61
0.16Wards per Minute0.19
633Damage per Minute680

How to Beat Diana as Rengar (Jungle)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Rengar deals physical damage. Focus on eliminating enemy carries. Meanwhile, Diana deals primarily magic damage (79.71%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Diana, ranking 3rd (versus 10th for Rengar) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly.

Key aspects of the Rengar Jungle versus Diana Jungle matchup

In this difficult confrontation, it is critically important for the Rengar player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rengar vs Diana: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
45.9% Win Rate87.2% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
45.9% Win Rate87.2% Pick Rate

Rengar vs Diana: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Fleet Footwork
Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Domination
Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

45.4% Win Rate66.5% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

55.9% Win Rate1.8% Pick Rate

Rengar vs Diana: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
45.8% Win Rate51.1% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
47.5% Win Rate59.6% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.2% Win Rate9.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
45.9% Win Rate8.8% Pick Rate
Core Build
The Brutalizer
The Brutalizer (1337 gold) 25 Attack Damage
10 Ability Haste
5 Lethality

->
Voltaic Cyclosword
Voltaic Cyclosword (3000 gold) 55 Attack Damage
18 Lethality
10 Ability Haste

Galvanize
Dashes and Stealth stack Energized 75% faster.
Firmament
Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
Opportunity
Opportunity (2700 gold) 55 Attack Damage
15 Lethality

Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

48.7% Win Rate7.6% Pick Rate
Final Build
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

58.2% Win Rate14.9% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Shield
Doran's Shield (450 gold) 110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
51.2% Win Rate1.7% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.2% Win Rate9.3% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
49.9% Win Rate0.9% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
47.5% Win Rate59.6% Pick Rate
Core Build
The Brutalizer
The Brutalizer (1337 gold) 25 Attack Damage
10 Ability Haste
5 Lethality

->
Voltaic Cyclosword
Voltaic Cyclosword (3000 gold) 55 Attack Damage
18 Lethality
10 Ability Haste

Galvanize
Dashes and Stealth stack Energized 75% faster.
Firmament
Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
Opportunity
Opportunity (2700 gold) 55 Attack Damage
15 Lethality

Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Profane Hydra
Profane Hydra (3200 gold) 60 Attack Damage
18 Lethality
10 Ability Haste

Cleave
Attacks deal physical damage to nearby enemies.
Heretical Cleave
Deal physical damage around you.
57.2% Win Rate2.8% Pick Rate
Final Build
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

58.2% Win Rate14.9% Pick Rate
Other Items
Edge of Night
Edge of Night (3000 gold) 50 Attack Damage
15 Lethality
250 Health

Annul
Grants a Spell Shield that blocks the next enemy Ability.
56.2% Win Rate12.5% Pick Rate
Profane Hydra
Profane Hydra (3200 gold) 60 Attack Damage
18 Lethality
10 Ability Haste

Cleave
Attacks deal physical damage to nearby enemies.
Heretical Cleave
Deal physical damage around you.
57.4% Win Rate10.0% Pick Rate
Serpent's Fang
Serpent's Fang (2500 gold) 55 Attack Damage
15 Lethality

Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %.
52.8% Win Rate7.4% Pick Rate
Youmuu's Ghostblade
Youmuu's Ghostblade (2800 gold) 55 Attack Damage
18 Lethality
4% Move Speed

Haunt
Gain Move Speed while out of combat.
Wraith Step
Gain Move Speed and Ghosting for seconds.
54.5% Win Rate7.1% Pick Rate
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
54.0% Win Rate4.4% Pick Rate
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
57.0% Win Rate3.6% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
57.7% Win Rate3.2% Pick Rate

Rengar vs Diana: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Savagery Rengar's next Attack brutally stabs his target for bonus damage.

Ferocity effect: deals increased damage and grants Attack Speed.
Q
Q
Q
Q
Q
W
W
Battle Roar Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.

Ferocity effect: additionally breaks crowd control effects.
W
W
W
W
W
E
E
Bola Strike Rengar throws a bola, slowing the first target hit for a short duration.

Ferocity effect: roots the target.
E
E
E
E
E
R
R
Thrill of the Hunt Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.
R
R
R
Max Order: Q > E > W
45.4% Win Rate73.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Savagery Rengar's next Attack brutally stabs his target for bonus damage.

Ferocity effect: deals increased damage and grants Attack Speed.
Q
Q
Q
Q
Q
R
W
Battle Roar Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.

Ferocity effect: additionally breaks crowd control effects.
W
W
W
W
W
R
E
Bola Strike Rengar throws a bola, slowing the first target hit for a short duration.

Ferocity effect: roots the target.
E
E
E
E
E
R
R
Thrill of the Hunt Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.
R
R
R
Max Order: Q > E > W
90.6% Win Rate0.5% Pick Rate

Rengar tips:

  • Use Rengar's ultimate to find and assassinate high priority targets in team fights and skirmishes.
  • A lot of Rengar's power comes from empowered abilities he uses at the right moment - choose wisely!
  • Make sure to take paths through brush when chasing opponents to take advantage of Rengar's passive.

Playing Against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.