Top Matchup

Singed vs Sett

Patch: 15.24 (25.24)
League: Platinum+
Singed

Singed

the Mad Chemist
Top
Singed Top Overall Win Rate
51.96%

Matchup Win Rate

52.6%
Singed vs Sett Wins
47.4%
Sett vs Singed Wins
Sett

Sett

the Boss
Top
Sett Top Overall Win Rate
51.11%

Singed vs Sett - Top Matchup Guide Patch 15.24 (25.24)

Singed Top vs Sett Top - Who is stronger?

Singed Top has an advantage against Sett (52.6% win rate) based on 488 games. The matchup leans toward Singed.

View detailed statistics below: items, runes, and counter builds for Singed Top vs Sett Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 71.3% in this matchup.

Statistical Matchup Analysis

With 2.4% popularity, Singed constantly encounters meta-dominant Sett (6.1%, 6th place out of 63 Top champions). Understanding how to play against this popular champion becomes essential for consistent Singed performance in the current patch. Even tiers, uneven results: Both champions sit at S-tier, but Singed claims a meaningful 52.6% vs 47.4% advantage. Singed's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Grasp of the Undying paired with Demolish (67.1% win rate, 5.0% popularity) provides the stats you need, while the item sequence Liandry's Torment > Rylai's Crystal Scepter > Bloodletter's Curse with Boots of Swiftness delivers 71.3% win rate against Sett.

Lane dominance: Singed not only wins the matchup but crushes CS (7.74/min vs 6.93 for Sett). This 0.81 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Singed wins through smart play rather than raw damage - despite lower DPS (796 vs 925/min), the 52.6% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Singed leads in both matchup win rate (52.6%) and KDA (1.80 vs 1.70) - complete superiority across all metrics.

Singed vs Sett - Top Stats Comparison

Singed Top
Singed Top
Versus
Sett Top
Sett Top
STierS
52.6%Matchup Winrate47.4%
51.96%Role Winrate51.11%
#6Winrate Rank#13
2.4%Pickrate6.1%
1.8Average KDA1.7
446Gold per Minute408
7.74CS/Min6.93
0.32Wards per Minute0.25
796Damage per Minute925

How to Beat Sett as Singed (Top)

The Singed versus Sett matchup in the top lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Singed deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Sett deals mainly physical damage (76.31%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Singed is higher farming statistics (ranked 5th among role champions) (versus 18th for Sett), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.7 versus 1.8) suggests they are less effective in team fights.

Key aspects of the Singed Top versus Sett Top matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Singed player to maintain constant pressure on Sett, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Singed vs Sett: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
50.5% Win Rate48.8% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
52.3% Win Rate14.5% Pick Rate

Singed vs Sett: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+2% Move Speed
+2% Move Speed +2% Move Speed

+2% Move Speed

+2% Move Speed

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.5% Win Rate52.6% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Sorcery
    Celerity
    Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

    Celerity

    All movement bonuses are 7% more effective on you and gain 1% Move Speed.

    Scorch
    Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

    Cooldown: 10s

    Scorch

    Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

    Adaptive
    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    +2% Move Speed
    +2% Move Speed +2% Move Speed

    +2% Move Speed

    +2% Move Speed

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    67.1% Win Rate5.0% Pick Rate

    Singed vs Sett: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Ring
    Doran's Ring (400 gold) 18 Ability Power
    90 Health

    Restoration
    Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    44.6% Win Rate83.7% Pick Rate
    Popular Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    51.5% Win Rate70.0% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    42.9% Win Rate22.6% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    53.1% Win Rate3.6% Pick Rate
    Core Build
    Fated Ashes
    Fated Ashes (900 gold) 30 Ability Power
    Inflame
    Damaging Abilities deal 15 bonus magic damage over 3 seconds.
    Deals an additional 45 magic damage to monsters.
    ->
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Dead Man's Plate
    Dead Man's Plate (2900 gold) 350 Health
    55 Armor
    4% Move Speed

    Shipwrecker
    While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
    Unsinkable
    Reduce the effectiveness of Slows by 25%.
    37.6% Win Rate13.0% Pick Rate
    Final Build
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    53.9% Win Rate15.6% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Dark Seal
    Dark Seal (350 gold) 15 Ability Power
    50 Health

    Glory
    Takedowns grant Glory, up to 10. 5 Glory is lost on death.
    Gain 4 Ability Power per Glory.
    Refillable Potion
    Refillable Potion (150 gold) Active (2 charges)
    Restores 100 Health over 12 seconds.
    Refills upon visiting the shop.
    55.8% Win Rate10.5% Pick Rate
    Highest Winrate Boots
    Symbiotic Soles
    Symbiotic Soles (900 gold) 40 Move Speed
    Voidborn
    Gain Empowered Recall.
    Symbiosis
    After traveling 150000 units of distance, transform into Synchronized Souls.
    100.0% Win Rate1.1% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    53.1% Win Rate3.6% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    51.5% Win Rate70.0% Pick Rate
    Core Build
    Haunting Guise
    Haunting Guise (1300 gold) 30 Ability Power
    200 Health

    Madness
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    ->
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    71.3% Win Rate2.8% Pick Rate
    Final Build
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    99.4% Win Rate4.3% Pick Rate
    Other Items
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    63.3% Win Rate15.4% Pick Rate
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    44.6% Win Rate12.9% Pick Rate
    Mejai's Soulstealer
    Mejai's Soulstealer (1500 gold) 20 Ability Power
    100 Health

    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    49.1% Win Rate5.7% Pick Rate
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    99.4% Win Rate4.3% Pick Rate
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    0.0% Win Rate4.3% Pick Rate
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    33.0% Win Rate4.2% Pick Rate
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    33.2% Win Rate4.2% Pick Rate

    Singed vs Sett: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
    W
    W
    W
    W
    W
    E
    E
    Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
    E
    E
    E
    E
    E
    R
    R
    Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
    R
    R
    R
    Max Order: Q > E > W
    50.1% Win Rate51.4% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
    W
    W
    W
    W
    W
    R
    E
    Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
    E
    E
    E
    E
    E
    R
    R
    Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
    R
    R
    R
    Max Order: Q > E > W
    51.2% Win Rate33.9% Pick Rate

    Singed tips:

    • Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.
    • Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.
    • Flinging enemies into your tower can deal heavy amounts of damage to them.