Singed Top has trouble against Yorick (48.1% win rate) based on 461 games. This is a tough matchup for Singed players.
View detailed statistics below: items, runes, and counter builds for Singed Top vs Yorick Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.5% in this matchup.
Balanced meta clash: Singed (2.4%, 32nd place out of 63 Top champions) regularly faces Yorick (3.4%, 29th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Singed's higher tier rating, Yorick wins 52.0% of encounters. This suggests Yorick's kit specifically counters Singed's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (59.0% win rate) plus optimal itemization Liandry's Torment, Rylai's Crystal Scepter, Bloodletter's Curse, and Boots of Swiftness boosts your chances from 48.1% to 57.5% - potentially game-changing.
Farm your way back: Singed's superior farming (7.74 vs 7.04/min, 5th among Top) offers a comeback path. Focus on safe CSing and capitalize on your 0.70 CS/min natural advantage. Outclassed across the board: Yorick leads in both matchup win rate (52.0%) and damage (873 vs 796/min). Singed must seek alternative win conditions through macro play and team coordination. Strong individual performance: Singed maintains better KDA (1.80, 37th place vs 47th for Yorick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Singed Top | Versus | Yorick Top |
|---|---|---|
| S | Tier | A |
| 48.1% | Matchup Winrate | 52.0% |
| 51.96% | Role Winrate | 50.22% |
| #6 | Winrate Rank | #30 |
| 2.4% | Pickrate | 3.4% |
| 1.8 | Average KDA | 1.7 |
| 446 | Gold per Minute | 434 |
| 7.74 | CS/Min | 7.04 |
| 0.32 | Wards per Minute | 0.28 |
| 796 | Damage per Minute | 873 |
Despite the slight difference in effectiveness, in the Singed versus Yorick matchup in the top lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Singed deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Yorick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Singed is higher farming statistics (ranked 5th among role champions) (versus 15th for Yorick), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.7 versus 1.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Singed player to avoid attempts to force trades and all-ins with the Yorick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Grants 9 Attack Damage or 9 Ability Power

+2% Move Speed

Increases health from 10 to 180 HP across levels 1-18


Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Charge up a powerful attack against a tower over 3s, while within 600 range of …

After taking damage from an enemy champion, heal for 4% of your missing health …

Absorb life essence from monsters or enemy minions that die near you, permanent…


All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Grants 9 Attack Damage or 9 Ability Power

+2% Move Speed

Increases health from 10 to 180 HP across levels 1-18




























