Viktor Mid has trouble against Diana (47.4% win rate) based on 779 games. This is a tough matchup for Viktor players.
View detailed statistics below: items, runes, and counter builds for Viktor Mid vs Diana Mid in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.0% in this matchup.
Current meta showdown: Viktor (6.0% pick rate, 11th most popular out of 58 Mid champions) versus Diana (3.8%, 18th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (53.7% win rate) plus optimal itemization Luden's Companion, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 47.4% to 59.0% - potentially game-changing.
Farm your way back: Viktor's superior farming (7.20 vs 6.39/min, 11th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.81 CS/min natural advantage. Damage doesn't equal wins: Viktor outputs more damage (967 vs 901/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Viktor maintains better KDA (2.20, 40th place vs 50th for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Viktor Mid | Versus | Diana Mid |
|---|---|---|
| B | Tier | A+ |
| 47.4% | Matchup Winrate | 52.6% |
| 49.25% | Role Winrate | 51.54% |
| #45 | Winrate Rank | #15 |
| 6.0% | Pickrate | 3.8% |
| 2.2 | Average KDA | 2.0 |
| 425 | Gold per Minute | 446 |
| 7.20 | CS/Min | 6.39 |
| 0.36 | Wards per Minute | 0.33 |
| 967 | Damage per Minute | 901 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Viktor deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Diana deals primarily magic damage (83.66%), additional magic resistance may be required.
An important advantage of Viktor is higher farming statistics (ranked 11th among role champions) (versus 37th for Diana), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.0 versus 2.2) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Viktor player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 8% more damage to champions who have more than 60% health.

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























