Jungle Matchup

Bel'Veth vs Diana

Patch: 15.15 (25.15)
League: Platinum+
Bel'Veth

Bel'Veth

the Empress of the Void
Jungle
Bel'Veth Jungle Overall Win Rate
50.82%

Matchup Win Rate

48.2%
Bel'Veth vs Diana Wins
51.8%
Diana vs Bel'Veth Wins
Diana

Diana

Scorn of the Moon
Jungle
Diana Jungle Overall Win Rate
50.04%

Bel'Veth vs Diana - Jungle Matchup Guide Patch 15.15 (25.15)

Bel'Veth Jungle vs Diana Jungle - Who is stronger?

Bel'Veth Jungle has trouble against Diana (48.2% win rate) based on 508 games. This is a tough matchup for Bel'Veth players.

View detailed statistics below: items, runes, and counter builds for Bel'Veth Jungle vs Diana Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.4% in this matchup.

Statistical Matchup Analysis

With 2.0% popularity, Bel'Veth constantly encounters meta-dominant Diana (5.1%, 12th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Bel'Veth performance in the current patch. Identical tiers, different outcomes: Despite matching A-tier ratings, Bel'Veth struggles with only 48.2% win rate. Diana's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (75.4% win rate) plus optimal itemization Kraken Slayer, Stridebreaker, Wit's End, and Plated Steelcaps boosts your chances from 48.2% to 64.4% - potentially game-changing.

Survive and scale: Bel'Veth faces both matchup (48.20%) and farming disadvantages (5.95 vs 7.61/min). With a 1.66 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Diana leads in both matchup win rate (51.8%) and damage (680 vs 624/min). Bel'Veth must seek alternative win conditions through macro play and team coordination. Strong individual performance: Bel'Veth maintains better KDA (2.50, 36th place vs 48th for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Bel'Veth vs Diana - Jungle Stats Comparison

Bel'Veth Jungle
Bel'Veth Jungle
Versus
Diana Jungle
Diana Jungle
ATierA
48.2%Matchup Winrate51.8%
50.82%Role Winrate50.04%
#15Winrate Rank#27
2.0%Pickrate5.1%
2.5Average KDA2.3
427Gold per Minute456
5.95CS/Min7.61
0.16Wards per Minute0.19
624Damage per Minute680

How to Beat Diana as Bel'Veth (Jungle)

Despite the slight difference in effectiveness, in the Bel'Veth versus Diana matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Bel'Veth deals physical damage. Focus on eliminating enemy carries. Meanwhile, Diana deals primarily magic damage (79.71%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Diana, ranking 3rd (versus 29th for Bel'Veth) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.3 versus 2.5) suggests they are less effective in team fights.

Key aspects of the Bel'Veth Jungle versus Diana Jungle matchup

In this difficult confrontation, it is critically important for the Bel'Veth player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Bel'Veth vs Diana: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
53.6% Win Rate78.1% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
56.2% Win Rate7.9% Pick Rate

Bel'Veth vs Diana: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

55.1% Win Rate56.4% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Sorcery
Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

75.4% Win Rate1.1% Pick Rate

Bel'Veth vs Diana: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.5% Win Rate43.2% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.2% Win Rate45.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.0% Win Rate34.3% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

44.4% Win Rate5.3% Pick Rate
Core Build
Hearthbound Axe
Hearthbound Axe (1200 gold) 20 Attack Damage
20% Attack Speed

->
Kraken Slayer
Kraken Slayer (3100 gold) 45 Attack Damage
40% Attack Speed
4% Move Speed

Bring It Down
Every third Attack deals bonus physical damageOn-Hit, increased based on their missing Health.
Stridebreaker
Stridebreaker (3300 gold) 40 Attack Damage
25% Attack Speed
450 Health

Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Wit's End
Wit's End (2800 gold) 50% Attack Speed
45 Magic Resist
20% Tenacity

Fray
Attacks deal bonus magic damageOn-Hit.
57.6% Win Rate9.2% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
61.1% Win Rate16.5% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
57.6% Win Rate1.0% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.4% Win Rate1.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
52.3% Win Rate0.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.0% Win Rate34.3% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold) 15% Attack Speed
Sting
Attacks deal 15 bonus physical damageOn-Hit.
->
Kraken Slayer
Kraken Slayer (3100 gold) 45 Attack Damage
40% Attack Speed
4% Move Speed

Bring It Down
Every third Attack deals bonus physical damageOn-Hit, increased based on their missing Health.
Stridebreaker
Stridebreaker (3300 gold) 40 Attack Damage
25% Attack Speed
450 Health

Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Wit's End
Wit's End (2800 gold) 50% Attack Speed
45 Magic Resist
20% Tenacity

Fray
Attacks deal bonus magic damageOn-Hit.
64.4% Win Rate3.0% Pick Rate
Final Build
Guinsoo's Rageblade
Guinsoo's Rageblade (3000 gold) 30 Attack Damage
30 Ability Power
25% Attack Speed

Wrath
Attacks deal 30 bonus magic damage On-Hit.
Seething Strike
Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
While fully stacked, every third Attack applies On-Hit effects twice.
65.5% Win Rate2.2% Pick Rate
Other Items
Terminus
Terminus (3000 gold) 30 Attack Damage
35% Attack Speed

Shadow
Attacks deal 30 bonus magic damageOn-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions:
  • Light Attacks grant Armor and Magic Resist for 5s.
  • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
  • 59.2% Win Rate16.2% Pick Rate
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    50.9% Win Rate12.0% Pick Rate
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    64.1% Win Rate8.2% Pick Rate
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    57.9% Win Rate6.4% Pick Rate
    Black Cleaver
    Black Cleaver (3000 gold) 40 Attack Damage
    400 Health
    20 Ability Haste

    Carve
    Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    53.5% Win Rate5.8% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    51.6% Win Rate5.3% Pick Rate
    Guinsoo's Rageblade
    Guinsoo's Rageblade (3000 gold) 30 Attack Damage
    30 Ability Power
    25% Attack Speed

    Wrath
    Attacks deal 30 bonus magic damage On-Hit.
    Seething Strike
    Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
    While fully stacked, every third Attack applies On-Hit effects twice.
    65.5% Win Rate2.2% Pick Rate

    Bel'Veth vs Diana: Jungle Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Void Surge Bel'Veth dashes in a chosen direction and damages all enemies she passes through.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Above and Below Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.
    W
    W
    W
    W
    W
    E
    E
    Royal Maelstrom Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.
    E
    E
    E
    E
    E
    R
    R
    Endless Banquet Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, attack speed, and out-of-combat move speed. Consuming the Void coral remnants of a Void epic monster will grant her a longer ultimate duration, as well as the power to summon Void remora.
    R
    R
    R
    Max Order: Q > E > W
    50.3% Win Rate79.9% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Void Surge Bel'Veth dashes in a chosen direction and damages all enemies she passes through.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Above and Below Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.
    W
    W
    W
    W
    W
    R
    E
    Royal Maelstrom Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.
    E
    E
    E
    E
    E
    R
    R
    Endless Banquet Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, attack speed, and out-of-combat move speed. Consuming the Void coral remnants of a Void epic monster will grant her a longer ultimate duration, as well as the power to summon Void remora.
    R
    R
    R
    Max Order: E > Q > W
    91.3% Win Rate1.0% Pick Rate

    Playing Against Diana

    • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
    • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
    • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.