Brand Support has a slight edge over Nautilus (51.5% win rate) based on 623 games. The matchup slightly favors Brand.
View detailed statistics below: items, runes, and counter builds for Brand Support vs Nautilus Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.9% in this matchup.
With 3.0% popularity, Brand constantly encounters meta-dominant Nautilus (9.4%, 3rd place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Brand performance in the current patch. Meta strength confirmed: Brand's superior tier rating (A+ vs B+) translates into a solid 51.5% matchup win rate. This performance explains why Brand ranks 10th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (69.6% win rate, 5.7% popularity) provides the stats you need, while the item sequence Liandry's Torment > Rylai's Crystal Scepter > Morellonomicon with Sorcerer's Shoes delivers 74.9% win rate against Nautilus.
Lane wins, vision lags: While winning the matchup (51.48%), Brand trails in vision control (0.90 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Brand dominates both win rate (51.5%) and damage output (847 vs 394/min, 2nd among Support). The 453 damage/min difference creates massive snowball potential. Intriguing anomaly: Brand wins the matchup (51.5%) despite a lower KDA (1.90 vs 2.40). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Brand Support | Versus | Nautilus Support |
|---|---|---|
| A+ | Tier | B+ |
| 51.5% | Matchup Winrate | 48.5% |
| 51.59% | Role Winrate | 48.91% |
| #10 | Winrate Rank | #40 |
| 3.0% | Pickrate | 9.4% |
| 1.9 | Average KDA | 2.4 |
| 324 | Gold per Minute | 294 |
| 0.90 | Wards per Minute | 0.98 |
| 847 | Damage per Minute | 394 |
While statistically Brand is slightly stronger than Nautilus as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Brand deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Nautilus has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Nautilus, ranking 6th (versus 25th for Brand) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.4 versus 1.9) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Brand player to maintain constant pressure on Nautilus, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

























