Support Matchup

Brand vs Soraka

Patch: 15.24 (25.24)
League: Platinum+
Brand

Brand

the Burning Vengeance
Support
Brand Support Overall Win Rate
51.59%

Matchup Win Rate

51.3%
Brand vs Soraka Wins
48.7%
Soraka vs Brand Wins
Soraka

Soraka

the Starchild
Support
Soraka Support Overall Win Rate
52.10%

Brand vs Soraka - Support Matchup Guide Patch 15.24 (25.24)

Brand Support vs Soraka Support - Who is stronger?

Brand Support has a slight edge over Soraka (51.3% win rate) based on 477 games. The matchup slightly favors Brand.

View detailed statistics below: items, runes, and counter builds for Brand Support vs Soraka Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

With 3.0% popularity, Brand constantly encounters meta-dominant Soraka (5.2%, 14th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Brand performance in the current patch. Optimize for consistency: Arcane Comet paired with Manaflow Band (62.1% win rate, 9.7% popularity) provides the stats you need, while the item sequence Rylai's Crystal Scepter > Liandry's Torment > Blackfire Torch with Sorcerer's Shoes delivers 70%+ win rate against Soraka.

Total map control: Brand dominates both the matchup and vision control (0.90 vs 0.89 wards/min). Your extra 0.01 wards/min create massive macro advantages for your entire team. Complete superiority: Brand dominates both win rate (51.3%) and damage output (847 vs 180/min, 2nd among Support). The 667 damage/min difference creates massive snowball potential. Intriguing anomaly: Brand wins the matchup (51.3%) despite a lower KDA (1.90 vs 2.90). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Brand vs Soraka - Support Stats Comparison

Brand Support
Brand Support
Versus
Soraka Support
Soraka Support
A+TierS
51.3%Matchup Winrate48.7%
51.59%Role Winrate52.10%
#10Winrate Rank#6
3.0%Pickrate5.2%
1.9Average KDA2.9
324Gold per Minute286
0.90Wards per Minute0.89
847Damage per Minute180

How to Beat Soraka as Brand (Support)

While statistically Brand is slightly stronger than Soraka as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Brand deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Soraka deals primarily magic damage (78.74%), additional magic resistance may be required.

An important advantage of Brand is superior vision control (ranked 25th among supports) (versus 27th for Soraka), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.9 versus 1.9) suggests they participate more effectively in team fights.

Key aspects of the Brand Support versus Soraka Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Brand player to maintain constant pressure on Soraka, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Brand vs Soraka: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
50.0% Win Rate85.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
62.3% Win Rate2.3% Pick Rate

Brand vs Soraka: Support Runes

Most Frequent Runes

Primary Path
Domination
Dark Harvest
Dark Harvest Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Taste of Blood
Taste of Blood Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.6% Win Rate43.8% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

62.1% Win Rate9.7% Pick Rate

Brand vs Soraka: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.2% Win Rate86.3% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.9% Win Rate72.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
45.1% Win Rate9.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
85.0% Win Rate2.0% Pick Rate
Core Build
Oblivion Orb
Oblivion Orb (800 gold) 25 Ability Power
Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
->
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
62.5% Win Rate8.6% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
74.7% Win Rate49.6% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
74.5% Win Rate1.5% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

100.0% Win Rate0.6% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
98.4% Win Rate0.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
85.0% Win Rate2.0% Pick Rate
Core Build
Blasting Wand
Blasting Wand (850 gold) 45 Ability Power
->
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
100.0% Win Rate3.3% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
74.7% Win Rate49.6% Pick Rate
Other Items
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
0.0% Win Rate12.4% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
0.0% Win Rate12.4% Pick Rate

Brand vs Soraka: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Sear Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for @StunDuration@ seconds.
Q
Q
Q
Q
Q
W
W
Pillar of Flame After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
W
W
W
W
W
E
E
Conflagration Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
E
E
E
E
E
R
R
Pyroclasm Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
R
R
R
Max Order: W > Q > E
55.4% Win Rate30.7% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Sear Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for @StunDuration@ seconds.
Q
Q
Q
Q
Q
R
W
Pillar of Flame After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
W
W
W
W
W
R
E
Conflagration Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
E
E
E
E
E
R
R
Pyroclasm Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
R
R
R
Max Order: W > Q > E
89.1% Win Rate1.4% Pick Rate

Brand tips:

  • You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
  • You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
  • Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.

Playing Against Soraka

  • Focus on attacking Soraka when she ever ventures to the frontline to heal her allies.
  • Take advantage of Soraka's long cooldown on Equinox if she uses it to harass.
  • It's easier to focus Soraka than the ally she is healing.