Diana Mid has an advantage against Syndra (51.6% win rate) based on 668 games. The matchup leans toward Diana.
View detailed statistics below: items, runes, and counter builds for Diana Mid vs Syndra Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.8% in this matchup.
Current meta showdown: Diana (3.8% pick rate, 18th most popular out of 58 Mid champions) versus Syndra (6.8%, 6th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Even tiers, uneven results: Both champions sit at A+-tier, but Diana claims a meaningful 51.6% vs 48.4% advantage. Diana's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Electrocute paired with Sudden Impact (62.8% win rate, 1.8% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 56.8% win rate against Syndra.
Win through macro: Diana takes the matchup (51.61%) despite falling behind in CS (6.39 vs 7.19/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Diana dominates both win rate (51.6%) and damage output (901 vs 860/min, 2nd among Mid). The 41 damage/min difference creates massive snowball potential. Intriguing anomaly: Diana wins the matchup (51.6%) despite a lower KDA (2.00 vs 2.20). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Diana Mid | Versus | Syndra Mid |
|---|---|---|
| A+ | Tier | A+ |
| 51.6% | Matchup Winrate | 48.4% |
| 51.54% | Role Winrate | 50.90% |
| #15 | Winrate Rank | #24 |
| 3.8% | Pickrate | 6.8% |
| 2.0 | Average KDA | 2.2 |
| 446 | Gold per Minute | 424 |
| 6.39 | CS/Min | 7.19 |
| 0.33 | Wards per Minute | 0.31 |
| 901 | Damage per Minute | 860 |
While statistically Diana is slightly stronger than Syndra in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Syndra deals primarily magic damage (87.93%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Syndra, ranking 12th (versus 37th for Diana) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.2 versus 2.0) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Syndra, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























