Mid Matchup

Diana vs Ryze

Patch: 15.24 (25.24)
League: Platinum+
Diana

Diana

Scorn of the Moon
Mid
Diana Mid Overall Win Rate
51.54%

Matchup Win Rate

51.6%
Diana vs Ryze Wins
48.4%
Ryze vs Diana Wins
Ryze

Ryze

the Rune Mage
Mid
Ryze Mid Overall Win Rate
48.94%

Diana vs Ryze - Mid Matchup Guide Patch 15.24 (25.24)

Diana Mid vs Ryze Mid - Who is stronger?

Diana Mid has an advantage against Ryze (51.6% win rate) based on 675 games. The matchup leans toward Diana.

View detailed statistics below: items, runes, and counter builds for Diana Mid vs Ryze Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.6% in this matchup.

Statistical Matchup Analysis

Diana dominates the meta (18th most popular, 3.8% pick rate) and regularly clashes with Ryze (3.5% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Meta strength confirmed: Diana's superior tier rating (A+ vs C) translates into a solid 51.6% matchup win rate. This performance explains why Diana ranks 15th in win rate among Mid champions. Optimize for consistency: Phase Rush paired with Manaflow Band (70.4% win rate, 2.0% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 60.6% win rate against Ryze.

Win through macro: Diana takes the matchup (51.60%) despite falling behind in CS (6.39 vs 6.62/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Diana wins through smart play rather than raw damage - despite lower DPS (901 vs 902/min), the 51.6% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Diana wins the matchup (51.6%) despite a lower KDA (2.00 vs 2.20). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Diana vs Ryze - Mid Stats Comparison

Diana Mid
Diana Mid
Versus
Ryze Mid
Ryze Mid
A+TierC
51.6%Matchup Winrate48.4%
51.54%Role Winrate48.94%
#15Winrate Rank#50
3.8%Pickrate3.5%
2.0Average KDA2.2
446Gold per Minute429
6.39CS/Min6.62
0.33Wards per Minute0.34
901Damage per Minute902

How to Beat Ryze as Diana (Mid)

While statistically Diana is slightly stronger than Ryze in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Ryze deals primarily magic damage (93.09%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Ryze, ranking 31st (versus 37th for Diana) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.2 versus 2.0) suggests they participate more effectively in team fights.

Key aspects of the Diana Mid versus Ryze Mid matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Ryze, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Diana vs Ryze: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
52.7% Win Rate66.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
57.8% Win Rate32.3% Pick Rate

Diana vs Ryze: Mid Lane Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

57.1% Win Rate47.0% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Absolute Focus
Absolute Focus While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Inspiration
Triple Tonic
Triple Tonic Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an…

Jack Of All Trades
Jack Of All Trades For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.

Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack gran…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

70.4% Win Rate2.0% Pick Rate

Diana vs Ryze: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.1% Win Rate36.7% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.0% Win Rate76.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.9% Win Rate8.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.0% Win Rate6.8% Pick Rate
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
53.8% Win Rate9.7% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
60.4% Win Rate19.7% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
52.9% Win Rate0.8% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
55.0% Win Rate1.0% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.0% Win Rate76.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.9% Win Rate8.8% Pick Rate
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
60.6% Win Rate4.3% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
77.3% Win Rate5.5% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

54.9% Win Rate12.5% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
52.9% Win Rate5.7% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
77.3% Win Rate5.5% Pick Rate
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
51.5% Win Rate4.7% Pick Rate
Lich Bane
Lich Bane (3200 gold) 115 Ability Power
4% Move Speed
10 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus magic damageOn-Hit.
55.8% Win Rate4.2% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
50.3% Win Rate2.8% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.3% Win Rate2.7% Pick Rate

Diana vs Ryze: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Crescent Strike Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Q
Q
Q
Q
Q
W
W
Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
W
W
W
W
W
E
E
Lunar Rush Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
E
E
E
E
E
R
R
Moonfall Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
R
R
R
Max Order: Q > W > E
55.4% Win Rate44.8% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Crescent Strike Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Q
Q
Q
Q
Q
R
W
Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
W
W
W
W
W
R
E
Lunar Rush Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
E
E
E
E
E
R
R
Moonfall Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
R
R
R
Max Order: Q > W > E
95.5% Win Rate0.5% Pick Rate

Diana tips:

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing Against Ryze

  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.