Diana Mid performs well against Azir (54.0% win rate) based on 486 games. This matchup works well for Diana players.
View detailed statistics below: items, runes, and counter builds for Diana Mid vs Azir Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.8% in this matchup.
Diana dominates the meta (18th most popular, 3.8% pick rate) and regularly clashes with Azir (2.7% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Meta strength confirmed: Diana's superior tier rating (A+ vs D) translates into a solid 54.0% matchup win rate. This performance explains why Diana ranks 15th in win rate among Mid champions. Optimize for consistency: Conqueror paired with Presence of Mind (80.4% win rate, 1.5% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 57.8% win rate against Azir.
Win through macro: Diana takes the matchup (53.98%) despite falling behind in CS (6.39 vs 7.55/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Diana dominates both win rate (54.0%) and damage output (901 vs 850/min, 2nd among Mid). The 51 damage/min difference creates massive snowball potential. Statistical dominance: Diana leads in both matchup win rate (54.0%) and KDA (2.00 vs 1.90) - complete superiority across all metrics.
The Diana versus Azir matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Azir deals primarily magic damage (91.99%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Azir, ranking 5th (versus 37th for Diana) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.9 versus 2.0) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Azir, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have more than 60% health.


Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

+65 Health

Increases health from 10 to 180 HP across levels 1-18




























