Hecarim Jungle has trouble against Volibear (47.7% win rate) based on 736 games. This is a tough matchup for Hecarim players.
View detailed statistics below: items, runes, and counter builds for Hecarim Jungle vs Volibear Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.9% in this matchup.
Hecarim maintains steady 2.5% popularity but rarely encounters niche pick Volibear (2.1%, 44th place out of 63 Jungle champions). While not a priority matchup to study, understanding it protects against off-meta cheese picks that can catch you unprepared. Identical tiers, different outcomes: Despite matching C-tier ratings, Hecarim struggles with only 47.7% win rate. Volibear's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (48.6% win rate) plus optimal itemization Eclipse, Black Cleaver, Spear of Shojin, and Ionian Boots of Lucidity boosts your chances from 47.7% to 60.9% - potentially game-changing.
Farm your way back: Hecarim's superior farming (7.15 vs 5.91/min, 6th among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 1.24 CS/min natural advantage. Damage doesn't equal wins: Hecarim outputs more damage (660 vs 581/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Hecarim maintains better KDA (2.80, 19th place vs 50th for Volibear), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Hecarim Jungle | Versus | Volibear Jungle |
|---|---|---|
| C | Tier | C |
| 47.7% | Matchup Winrate | 52.3% |
| 49.06% | Role Winrate | 49.27% |
| #51 | Winrate Rank | #45 |
| 2.5% | Pickrate | 2.1% |
| 2.8 | Average KDA | 2.4 |
| 461 | Gold per Minute | 418 |
| 7.15 | CS/Min | 5.91 |
| 0.19 | Wards per Minute | 0.19 |
| 660 | Damage per Minute | 581 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Hecarim deals physical damage. Focus on eliminating enemy carries. Volibear has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Hecarim is higher farming statistics (ranked 6th among role champions) (versus 40th for Volibear), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.4 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Hecarim player to avoid attempts to force trades and all-ins with the Volibear player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























