Hecarim and Graves are evenly matched in Jungle (50.3% win rate) based on 560 games. The outcome comes down to player skill.
View detailed statistics below: items, runes, and counter builds for Hecarim Jungle vs Graves Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.5% in this matchup.
With 2.5% popularity, Hecarim constantly encounters meta-dominant Graves (5.1%, 10th place out of 63 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Hecarim performance in the current patch. Optimize for consistency: Phase Rush paired with Nimbus Cloak (56.6% win rate, 3.9% popularity) provides the stats you need, while the item sequence Eclipse > Spear of Shojin > Death's Dance with Ionian Boots of Lucidity delivers 61.5% win rate against Graves.
Lane dominance: Hecarim not only wins the matchup but crushes CS (7.15/min vs 6.36 for Graves). This 0.79 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Hecarim wins through smart play rather than raw damage - despite lower DPS (660 vs 821/min), the 50.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Hecarim leads in both matchup win rate (50.3%) and KDA (2.80 vs 2.60) - complete superiority across all metrics.
| Hecarim Jungle | Versus | Graves Jungle |
|---|---|---|
| C | Tier | B |
| 50.3% | Matchup Winrate | 49.7% |
| 49.06% | Role Winrate | 49.17% |
| #51 | Winrate Rank | #47 |
| 2.5% | Pickrate | 5.1% |
| 2.8 | Average KDA | 2.6 |
| 461 | Gold per Minute | 454 |
| 7.15 | CS/Min | 6.36 |
| 0.19 | Wards per Minute | 0.17 |
| 660 | Damage per Minute | 821 |
While statistically Hecarim is slightly stronger than Graves in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Hecarim deals physical damage. Focus on eliminating enemy carries. Graves deals mainly physical damage (85.41%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Hecarim is higher farming statistics (ranked 6th among role champions) (versus 22nd for Graves), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.6 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Hecarim player to maintain constant pressure on Graves, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























