Hecarim Jungle has trouble against Wukong (47.9% win rate) based on 538 games. This is a tough matchup for Hecarim players.
View detailed statistics below: items, runes, and counter builds for Hecarim Jungle vs Wukong Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.0% in this matchup.
With 3.8% popularity, Hecarim constantly encounters meta-dominant Wukong (4.4%, 17th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Hecarim performance in the current patch. Every edge matters: In this tough matchup, the proven Phase Rush + Nimbus Cloak combination (53.0% win rate) plus optimal itemization Eclipse, Spear of Shojin, Death's Dance, and Ionian Boots of Lucidity boosts your chances from 47.9% to 61.0% - potentially game-changing.
Farm your way back: Hecarim's superior farming (7.76 vs 6.46/min, 1st among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 1.30 CS/min natural advantage. Damage doesn't equal wins: Hecarim outputs more damage (727 vs 568/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Wukong: leads in both matchup win rate (52.2%) and KDA (2.90 vs 2.80, 8th vs 14th place). Hecarim players need exceptional preparation to overcome this counter-pick.
Hecarim Jungle | Versus | Wukong Jungle |
---|---|---|
B | Tier | S |
47.9% | Matchup Winrate | 52.2% |
49.59% | Role Winrate | 51.52% |
#37 | Winrate Rank | #8 |
3.8% | Pickrate | 4.4% |
2.8 | Average KDA | 2.9 |
434 | Gold per Minute | 432 |
7.76 | CS/Min | 6.46 |
0.20 | Wards per Minute | 0.21 |
727 | Damage per Minute | 568 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Hecarim deals physical damage. Focus on eliminating enemy carries. Wukong deals mainly physical damage (80.63%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Hecarim is higher farming statistics (ranked 1st among role champions) (versus 17th for Wukong), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.9 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Hecarim player to avoid attempts to force trades and all-ins with the Wukong player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18