Janna Support struggles against Seraphine (48.9% win rate) based on 560 games. This matchup can be tricky for Janna players.
View detailed statistics below: items, runes, and counter builds for Janna Support vs Seraphine Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Janna (3.8%, 20th place out of 51 Support champions) regularly faces Seraphine (3.4%, 22nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Janna's higher tier rating, Seraphine wins 51.1% of encounters. This suggests Seraphine's kit specifically counters Janna's playstyle, overriding general meta strength - approach this matchup with extra caution. Strong champion, tough matchup: Despite Janna's impressive 52.2% overall win rate, this specific matchup against Seraphine presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Glacial Augment + Magical Footwear combination (62.9% win rate) plus optimal itemization Moonstone Renewer, Ardent Censer, Imperial Mandate, and Boots of Swiftness boosts your chances from 48.9% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Janna's superior warding (1.05 wards/min, 2nd among supports) can swing team fights and objectives in your favor. Outclassed across the board: Seraphine leads in both matchup win rate (51.1%) and damage (400 vs 253/min). Janna must seek alternative win conditions through macro play and team coordination. Strong individual performance: Janna maintains better KDA (3.30, 4th place vs 17th for Seraphine), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Janna Support | Versus | Seraphine Support |
---|---|---|
S | Tier | B+ |
48.9% | Matchup Winrate | 51.1% |
52.17% | Role Winrate | 49.42% |
#5 | Winrate Rank | #30 |
3.8% | Pickrate | 3.4% |
3.3 | Average KDA | 2.7 |
279 | Gold per Minute | 296 |
1.05 | Wards per Minute | 0.89 |
253 | Damage per Minute | 400 |
Despite the slight difference in effectiveness, in the Janna versus Seraphine matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Janna deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (84.54%), additional magic resistance may be required.
An important advantage of Janna is superior vision control (ranked 2nd among supports) (versus 26th for Seraphine), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.7 versus 3.3) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Janna player to avoid attempts to force trades and all-ins with the Seraphine player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
+2% Move Speed
Increases health from 10 to 180 HP across levels 1-18
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
For each different stat gained from items, gain one Jack stack. Each stack gran…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
+2% Move Speed
Increases health from 10 to 180 HP across levels 1-18