Jarvan IV Jungle has a slight edge over Evelynn (51.2% win rate) based on 684 games. The matchup slightly favors Jarvan IV.
View detailed statistics below: items, runes, and counter builds for Jarvan IV Jungle vs Evelynn Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 63.3% in this matchup.
Jarvan IV dominates the meta (7th most popular, 5.7% pick rate) and regularly clashes with Evelynn (2.5% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Meta strength confirmed: Jarvan IV's superior tier rating (A+ vs B) translates into a solid 51.2% matchup win rate. This performance explains why Jarvan IV ranks 21st in win rate among Jungle champions. Optimize for consistency: Dark Harvest paired with Sudden Impact (60.3% win rate, 1.0% popularity) provides the stats you need, while the item sequence Eclipse > Sundered Sky > Black Cleaver with Plated Steelcaps delivers 63.3% win rate against Evelynn.
Lane dominance: Jarvan IV not only wins the matchup but crushes CS (6.26/min vs 5.89 for Evelynn). This 0.37 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Jarvan IV wins through smart play rather than raw damage - despite lower DPS (537 vs 738/min), the 51.2% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Jarvan IV leads in both matchup win rate (51.2%) and KDA (3.40 vs 2.80) - complete superiority across all metrics.
| Jarvan IV Jungle | Versus | Evelynn Jungle |
|---|---|---|
| A+ | Tier | B |
| 51.2% | Matchup Winrate | 48.8% |
| 50.48% | Role Winrate | 49.65% |
| #21 | Winrate Rank | #41 |
| 5.7% | Pickrate | 2.5% |
| 3.4 | Average KDA | 2.8 |
| 408 | Gold per Minute | 429 |
| 6.26 | CS/Min | 5.89 |
| 0.18 | Wards per Minute | 0.27 |
| 537 | Damage per Minute | 738 |
While statistically Jarvan IV is slightly stronger than Evelynn in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Jarvan IV deals physical damage. Focus on eliminating enemy carries. Meanwhile, Evelynn deals primarily magic damage (88.79%), additional magic resistance may be required.
An important advantage of Jarvan IV is higher farming statistics (ranked 25th among role champions) (versus 42nd for Evelynn), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.8 versus 3.4) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Jarvan IV player to maintain constant pressure on Evelynn, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






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Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























