Jarvan IV Jungle wins most games against Volibear (56.9% win rate) based on 1733 games. This matchup works very well for Jarvan IV players.
View detailed statistics below: items, runes, and counter builds for Jarvan IV Jungle vs Volibear Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.7% in this matchup.
Meta staple Jarvan IV (5.7% pick rate, 7th most popular out of 63 Jungle champions) rarely faces off-meta Volibear (2.1% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Meta strength confirmed: Jarvan IV's superior tier rating (A+ vs C) translates into a solid 56.9% matchup win rate. This performance explains why Jarvan IV ranks 21st in win rate among Jungle champions. Amplify your advantage: The Conqueror + Triumph rune setup achieves 54.5% win rate (1.9% popularity), while the core build Eclipse > Sundered Sky > Black Cleaver with Plated Steelcaps (62.7% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane dominance: Jarvan IV not only wins the matchup but crushes CS (6.26/min vs 5.91 for Volibear). This 0.35 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Jarvan IV wins through smart play rather than raw damage - despite lower DPS (537 vs 581/min), the 56.9% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Jarvan IV leads in both matchup win rate (56.9%) and KDA (3.40 vs 2.40) - complete superiority across all metrics.
| Jarvan IV Jungle | Versus | Volibear Jungle |
|---|---|---|
| A+ | Tier | C |
| 56.9% | Matchup Winrate | 43.1% |
| 50.48% | Role Winrate | 49.27% |
| #21 | Winrate Rank | #45 |
| 5.7% | Pickrate | 2.1% |
| 3.4 | Average KDA | 2.4 |
| 408 | Gold per Minute | 418 |
| 6.26 | CS/Min | 5.91 |
| 0.18 | Wards per Minute | 0.19 |
| 537 | Damage per Minute | 581 |
The Jarvan IV versus Volibear matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Except for rare builds, Jarvan IV deals physical damage. Focus on eliminating enemy carries. Volibear has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Jarvan IV is higher farming statistics (ranked 25th among role champions) (versus 40th for Volibear), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.4 versus 3.4) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Jarvan IV player to maintain constant pressure on Volibear, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























