Jarvan IV Jungle has trouble against Volibear (48.2% win rate) based on 1809 games. This is a tough matchup for Jarvan IV players.
View detailed statistics below: items, runes, and counter builds for Jarvan IV Jungle vs Volibear Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.0% in this matchup.
Current meta showdown: Jarvan IV (8.3% pick rate, 4th most popular out of 54 Jungle champions) versus Volibear (5.7%, 10th place). These two jungle titans clash constantly, making matchup mastery a decisive factor in your climb. Identical tiers, different outcomes: Despite matching S+-tier ratings, Jarvan IV struggles with only 48.2% win rate. Volibear's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (52.7% win rate) plus optimal itemization Eclipse, Sundered Sky, Spirit Visage, and Plated Steelcaps boosts your chances from 48.2% to 60.0% - potentially game-changing.
Survive and scale: Jarvan IV faces both matchup (48.23%) and farming disadvantages (5.68 vs 6.75/min). With a 1.07 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Volibear leads in both matchup win rate (51.8%) and damage (627 vs 604/min). Jarvan IV must seek alternative win conditions through macro play and team coordination. Strong individual performance: Jarvan IV maintains better KDA (3.40, 2nd place vs 30th for Volibear), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Jarvan IV Jungle | Versus | Volibear Jungle |
---|---|---|
S+ | Tier | S+ |
48.2% | Matchup Winrate | 51.8% |
51.59% | Role Winrate | 52.33% |
#6 | Winrate Rank | #3 |
8.3% | Pickrate | 5.7% |
3.4 | Average KDA | 2.7 |
419 | Gold per Minute | 401 |
5.68 | CS/Min | 6.75 |
0.17 | Wards per Minute | 0.17 |
604 | Damage per Minute | 627 |
Despite the slight difference in effectiveness, in the Jarvan IV versus Volibear matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Jarvan IV deals physical damage. Focus on eliminating enemy carries. Volibear has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the farming superiority demonstrated by Volibear, ranking 9th (versus 36th for Jarvan IV) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.7 versus 3.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Jarvan IV player to avoid attempts to force trades and all-ins with the Volibear player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18