Jarvan IV Jungle has trouble against Amumu (48.2% win rate) based on 819 games. This is a tough matchup for Jarvan IV players.
View detailed statistics below: items, runes, and counter builds for Jarvan IV Jungle vs Amumu Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.6% in this matchup.
Jarvan IV dominates the meta (7th most popular, 5.7% pick rate) and regularly clashes with Amumu (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (58.6% win rate) plus optimal itemization Eclipse, Sundered Sky, Black Cleaver, and Plated Steelcaps boosts your chances from 48.2% to 62.6% - potentially game-changing.
Even laning phase: Identical farming (6.26 CS/min) shifts focus to trading patterns, wave management, and recall timing as the determining factors. Outclassed across the board: Amumu leads in both matchup win rate (51.8%) and damage (610 vs 537/min). Jarvan IV must seek alternative win conditions through macro play and team coordination. Strong individual performance: Jarvan IV maintains better KDA (3.40, 2nd place vs 41st for Amumu), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Jarvan IV Jungle | Versus | Amumu Jungle |
|---|---|---|
| A+ | Tier | S |
| 48.2% | Matchup Winrate | 51.8% |
| 50.48% | Role Winrate | 52.23% |
| #21 | Winrate Rank | #2 |
| 5.7% | Pickrate | 3.0% |
| 3.4 | Average KDA | 2.5 |
| 408 | Gold per Minute | 388 |
| 6.26 | CS/Min | 6.26 |
| 0.18 | Wards per Minute | 0.20 |
| 537 | Damage per Minute | 610 |
Despite the slight difference in effectiveness, in the Jarvan IV versus Amumu matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Jarvan IV deals physical damage. Focus on eliminating enemy carries. Meanwhile, Amumu deals primarily magic damage (75.76%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Amumu, ranking 25th (versus 25th for Jarvan IV) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.5 versus 3.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Jarvan IV player to avoid attempts to force trades and all-ins with the Amumu player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























