Jarvan IV Jungle performs well against Fiddlesticks (53.8% win rate) based on 889 games. This matchup works well for Jarvan IV players.
View detailed statistics below: items, runes, and counter builds for Jarvan IV Jungle vs Fiddlesticks Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.1% in this matchup.
Jarvan IV dominates the meta (4th most popular, 8.3% pick rate) and regularly clashes with Fiddlesticks (2.8% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Meta strength confirmed: Jarvan IV's superior tier rating (S+ vs A+) translates into a solid 53.8% matchup win rate. This performance explains why Jarvan IV ranks 6th in win rate among Jungle champions. Optimize for consistency: Conqueror paired with Triumph (75.4% win rate, 1.3% popularity) provides the stats you need, while the item sequence Eclipse > Sundered Sky > Black Cleaver with Plated Steelcaps delivers 61.1% win rate against Fiddlesticks.
Lane dominance: Jarvan IV not only wins the matchup but crushes CS (5.68/min vs 5.49 for Fiddlesticks). This 0.19 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Jarvan IV wins through smart play rather than raw damage - despite lower DPS (604 vs 664/min), the 53.8% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Jarvan IV leads in both matchup win rate (53.8%) and KDA (3.40 vs 2.70) - complete superiority across all metrics.
Jarvan IV Jungle | Versus | Fiddlesticks Jungle |
---|---|---|
S+ | Tier | A+ |
53.8% | Matchup Winrate | 46.3% |
51.59% | Role Winrate | 50.92% |
#6 | Winrate Rank | #13 |
8.3% | Pickrate | 2.8% |
3.4 | Average KDA | 2.7 |
419 | Gold per Minute | 421 |
5.68 | CS/Min | 5.49 |
0.17 | Wards per Minute | 0.08 |
604 | Damage per Minute | 664 |
The Jarvan IV versus Fiddlesticks matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Except for rare builds, Jarvan IV deals physical damage. Focus on eliminating enemy carries. Meanwhile, Fiddlesticks deals primarily magic damage (93.36%), additional magic resistance may be required.
An important advantage of Jarvan IV is higher farming statistics (ranked 36th among role champions) (versus 43rd for Fiddlesticks), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.7 versus 3.4) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Jarvan IV player to maintain constant pressure on Fiddlesticks, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Increases health from 10 to 180 HP across levels 1-18