Karthus Jungle has a slight edge over Jarvan IV (51.4% win rate) based on 517 games. The matchup slightly favors Karthus.
View detailed statistics below: items, runes, and counter builds for Karthus Jungle vs Jarvan IV Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.2% in this matchup.
While Karthus remains a niche pick (1.5% pick rate, 40th place out of 54 Jungle champions), Jarvan IV dominates the current meta jungle with 8.3% popularity. Mastering this matchup is crucial for Karthus players - you'll face Jarvan IV in the majority of your games. Silver lining: While Karthus's 47.5% overall win rate (51st among Jungle) struggles in the current meta, this matchup against Jarvan IV offers a bright spot for dedicated players. Optimize for consistency: First Strike paired with Cash Back (86.2% win rate, 1.9% popularity) provides the stats you need, while the item sequence Blackfire Torch > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 58.2% win rate against Jarvan IV.
Lane dominance: Karthus not only wins the matchup but crushes CS (6.47/min vs 5.68 for Jarvan IV). This 0.79 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Karthus wins through smart play rather than raw damage - despite lower DPS (1 vs 604/min), the 51.4% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Karthus wins the matchup (51.4%) despite a lower KDA (2.40 vs 3.40). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Karthus Jungle | Versus | Jarvan IV Jungle |
---|---|---|
D | Tier | S+ |
51.4% | Matchup Winrate | 48.6% |
47.45% | Role Winrate | 51.59% |
#51 | Winrate Rank | #6 |
1.5% | Pickrate | 8.3% |
2.4 | Average KDA | 3.4 |
476 | Gold per Minute | 419 |
6.47 | CS/Min | 5.68 |
0.20 | Wards per Minute | 0.17 |
1 | Damage per Minute | 604 |
While statistically Karthus is slightly stronger than Jarvan IV in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Karthus deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Jarvan IV deals mainly physical damage (84.71%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Karthus is higher farming statistics (ranked 16th among role champions) (versus 36th for Jarvan IV), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.4 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Karthus player to maintain constant pressure on Jarvan IV, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacks or abilities against an enemy champion within 0.25s of entering champion combat g…
Get 6% Gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an…
+18 Summoner Spell Haste+10 Item Haste
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18