D Tier
Karthus is playable in Jungle with a 49.0% win rate (#51 among Jungle champions), compared to 49.5% win rate across all roles. Requires solid fundamentals but can work. Karthus appeals only to mains with 1.9% overall pick rate and 1.4% usage in Jungle in Plat+ on patch 15.16 (25.16)**Data may mix with previous patch on the first day of patch release, based on 11737 ranked games. This champion is mainly played in this role - 73.0% of games. Standard build starts with Sorcerer's Shoes, into Blackfire Torch, Shadowflame, and Rabadon's Deathcap. Karthus has strong farm - 6.97 CS/min (#6 among Jungle champions) and earns 470 gold per minute. Averages 2.4 KDA (#50 among Jungle champions). Has a 1.3% ban rate (136th place). Karthus deals mostly magic damage, ideal for teams lacking AP threats. Recommended runes: Dark Harvest, Cheap Shot, Grisly Mementos, Treasure Hunter, (Domination) + Presence of Mind, Coup de Grace, (Precision). When playing, most players max abilities in Q > E > W order. Karthus Jungle is strong against Shaco, Sylas, Viego, and weak against Volibear, Master Yi, and Nidalee.
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18