Malzahar Mid has trouble against Diana (47.8% win rate) based on 959 games. This is a tough matchup for Malzahar players.
View detailed statistics below: items, runes, and counter builds for Malzahar Mid vs Diana Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Malzahar (6.6% pick rate, 5th most popular out of 58 Mid champions) versus Diana (3.8%, 18th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Identical tiers, different outcomes: Despite matching A+-tier ratings, Malzahar struggles with only 47.8% win rate. Diana's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (48.7% win rate) plus optimal itemization Malignance, Liandry's Torment, Zhonya's Hourglass, and Sorcerer's Shoes boosts your chances from 47.8% to 70%+ - potentially game-changing.
Farm your way back: Malzahar's superior farming (7.86 vs 6.39/min, 2nd among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 1.47 CS/min natural advantage. Outclassed across the board: Diana leads in both matchup win rate (52.2%) and damage (901 vs 731/min). Malzahar must seek alternative win conditions through macro play and team coordination. Strong individual performance: Malzahar maintains better KDA (2.10, 46th place vs 50th for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Malzahar Mid | Versus | Diana Mid |
|---|---|---|
| A+ | Tier | A+ |
| 47.8% | Matchup Winrate | 52.2% |
| 51.33% | Role Winrate | 51.54% |
| #19 | Winrate Rank | #15 |
| 6.6% | Pickrate | 3.8% |
| 2.1 | Average KDA | 2.0 |
| 427 | Gold per Minute | 446 |
| 7.86 | CS/Min | 6.39 |
| 0.31 | Wards per Minute | 0.33 |
| 731 | Damage per Minute | 901 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Malzahar deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Diana deals primarily magic damage (83.66%), additional magic resistance may be required.
An important advantage of Malzahar is higher farming statistics (ranked 2nd among role champions) (versus 37th for Diana), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.0 versus 2.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Malzahar player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























