Malzahar Mid has an advantage against Fizz (52.8% win rate) based on 866 games. The matchup leans toward Malzahar.
View detailed statistics below: items, runes, and counter builds for Malzahar Mid vs Fizz Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Malzahar dominates the meta (7th most popular, 6.2% pick rate) and regularly clashes with Fizz (3.7% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Meta strength confirmed: Malzahar's superior tier rating (S vs B+) translates into a solid 52.8% matchup win rate. This performance explains why Malzahar ranks 18th in win rate among Mid champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (58.0% win rate, 5.6% popularity) provides the stats you need, while the item sequence Malignance > Liandry's Torment > Archangel's Staff with Sorcerer's Shoes delivers 70%+ win rate against Fizz.
Lane dominance: Malzahar not only wins the matchup but crushes CS (7.76/min vs 6.24 for Fizz). This 1.52 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Malzahar dominates both win rate (52.8%) and damage output (836 vs 828/min, 2nd among Mid). The 8 damage/min difference creates massive snowball potential. Intriguing anomaly: Malzahar wins the matchup (52.8%) despite a lower KDA (2.20 vs 2.30). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Malzahar Mid | Versus | Fizz Mid |
---|---|---|
S | Tier | B+ |
52.8% | Matchup Winrate | 47.2% |
51.40% | Role Winrate | 50.88% |
#18 | Winrate Rank | #30 |
6.2% | Pickrate | 3.7% |
2.2 | Average KDA | 2.3 |
407 | Gold per Minute | 425 |
7.76 | CS/Min | 6.24 |
0.37 | Wards per Minute | 0.26 |
836 | Damage per Minute | 828 |
The Malzahar versus Fizz matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Malzahar deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Fizz deals primarily magic damage (78.05%), additional magic resistance may be required.
An important advantage of Malzahar is higher farming statistics (ranked 5th among role champions) (versus 43rd for Fizz), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.3 versus 2.2) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Malzahar player to maintain constant pressure on Fizz, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18