A Tier
Fizz performs above average in Mid with a 50.7% win rate (#27 among Mid champions), compared to 49.9% win rate across all roles. Decent pick with proper execution. Fizz keeps decent popularity with 5.1% overall pick rate and 4.3% pick rate in Mid in Plat+ on patch 15.24 (25.24)**Data may mix with previous patch on the first day of patch release, based on 41191 ranked games. Fizz is mostly played in this role - 84.4% of games. Most popular build starts with Sorcerer's Shoes, then Lich Bane, Zhonya's Hourglass, and Rabadon's Deathcap. Fizz has low farm - 6.13 CS/min (#42 among Mid champions) and earns 455 gold per minute. Averages 2.3 KDA (#23 among Mid champions). This champion gets banned frequently at 6.7% (40th place). Fizz deals mostly magic damage, ideal for teams lacking AP threats. Best performing runes include Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter, (Domination) and Triumph, Coup de Grace, (Precision). In-game, the recommended max order is E > W > Q. Fizz Mid is strong against Mel, Yone, Syndra, and weak against Anivia, Diana, and Naafiri.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18