Fizz Splash Art
Fizz

Fizz ARAM

the Tidal Trickster
Champion Win Rate: 46.1%
Pick Rate: 5.5%
Analyzed: 9127 ARAM matches
Players: Platinum+
Path: 15.10.1, 15.9.1
Mid ARAM

Fizz Roles

Fizz
  • Mid

    (Mid - 95.2%) 3665 games

ARAM Stats

  • ARAM

    Analyzed 9127 ARAM games

Fizz ARAM Stats

46.1%
Win Rate (Role)
0.0050
Penta/Game
13.1
Kills/Game
13.0
Deaths/Game
21.0
Assists/Game
1.31
CS/Min
692
Gold/Min

Damage Type

Physical: 18.3%
Magic: 72.6%
True: 9.13%

Overall Champion Matrix

Fizz ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
45.7% Win Rate 91.1% Pick Rate

Highest Win Rate

Ignite
Ignite
Mark
Mark
54.3% Win Rate 0.3% Pick Rate

Fizz ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold)
Lost Chapter
Lost Chapter (1200 gold)
43.7% Win Rate 37.9% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
44.9% Win Rate 55.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
47.2% Win Rate 20.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
44.4% Win Rate 9.7% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold)
Heartsteel
Heartsteel (3000 gold)
Unending Despair
Unending Despair (2800 gold)
Warmog's Armor
Warmog's Armor (3100 gold)
52.3% Win Rate 4.3% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
51.1% Win Rate 24.0% Pick Rate

Best Win Rate Build

Starting Items
Rejuvenation Bead
Rejuvenation Bead (300 gold)
Giant's Belt
Giant's Belt (900 gold)
Refillable Potion
Refillable Potion (150 gold)
52.3% Win Rate 1.6% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
50.8% Win Rate 0.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
47.2% Win Rate 20.2% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
46.9% Win Rate 6.5% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold)
Heartsteel
Heartsteel (3000 gold)
Unending Despair
Unending Despair (2800 gold)
Hollow Radiance
Hollow Radiance (2800 gold)
53.0% Win Rate 1.9% Pick Rate
Final Build
Warmog's Armor
Warmog's Armor (3100 gold)
54.0% Win Rate 4.5% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold)
48.2% Win Rate 21.1% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
52.5% Win Rate 16.8% Pick Rate
Shadowflame
Shadowflame (3200 gold)
51.4% Win Rate 11.1% Pick Rate
Stormsurge
Stormsurge (2900 gold)
53.3% Win Rate 6.0% Pick Rate
Lich Bane
Lich Bane (3200 gold)
53.1% Win Rate 5.7% Pick Rate
Thornmail
Thornmail (2450 gold)
52.6% Win Rate 4.5% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
53.7% Win Rate 3.5% Pick Rate

Fizz ARAM Runes

Most Frequent Runes

Primary Path
Domination
Dark Harvest
Dark Harvest

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

45.1% Win Rate 60.3% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.7% Win Rate 29.0% Pick Rate

Fizz ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: E > W > Q
44.4% Win Rate 38.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: E > W > R
50.1% Win Rate 1.2% Pick Rate

Fizz lore:

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz tips:

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Playing Against Fizz

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Fizz abilities description:

Nimble Fighter
P
Nimble Fighter (passive)
Fizz can move through units and takes a flat amount of reduced damage from all sources
Urchin Strike
Q
Urchin Strike (Q)
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Seastone Trident
W
Seastone Trident (W)
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Playful / Trickster
E
Playful / Trickster (E)
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Chum the Waters
R
Chum the Waters (R)
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.