Fizz Mid has an advantage against Aurora (51.8% win rate) based on 490 games. The matchup leans toward Fizz.
View detailed statistics below: items, runes, and counter builds for Fizz Mid vs Aurora Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Fizz dominates the meta (14th most popular, 4.3% pick rate) and regularly clashes with Aurora (2.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Meta strength confirmed: Fizz's superior tier rating (A vs B) translates into a solid 51.8% matchup win rate. This performance explains why Fizz ranks 27th in win rate among Mid champions. Optimize for consistency: Electrocute paired with Sudden Impact (83.8% win rate, 1.6% popularity) provides the stats you need, while the item sequence Stormsurge > Lich Bane > Zhonya's Hourglass with Sorcerer's Shoes delivers 70%+ win rate against Aurora.
Lane dominance: Fizz not only wins the matchup but crushes CS (6.13/min vs 5.94 for Aurora). This 0.19 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Fizz wins through smart play rather than raw damage - despite lower DPS (745 vs 873/min), the 51.8% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Fizz wins the matchup (51.8%) despite a lower KDA (2.30 vs 2.50). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Fizz Mid | Versus | Aurora Mid |
|---|---|---|
| A | Tier | B |
| 51.8% | Matchup Winrate | 48.2% |
| 50.69% | Role Winrate | 49.82% |
| #27 | Winrate Rank | #35 |
| 4.3% | Pickrate | 2.6% |
| 2.3 | Average KDA | 2.5 |
| 455 | Gold per Minute | 390 |
| 6.13 | CS/Min | 5.94 |
| 0.32 | Wards per Minute | 0.36 |
| 745 | Damage per Minute | 873 |
While statistically Fizz is slightly stronger than Aurora in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Fizz deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurora deals primarily magic damage (88.78%), additional magic resistance may be required.
An important advantage of Fizz is higher farming statistics (ranked 42nd among role champions) (versus 49th for Aurora), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.5 versus 2.3) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Fizz player to maintain constant pressure on Aurora, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Absorb life essence from monsters or enemy minions that die near you, permanent…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

























