Pantheon Support counters Mel hard (41.1% win rate) based on 459 games. This matchup is really difficult for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Support vs Pantheon Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 52.8% in this matchup.
Mel dominates the meta (17th most popular, 4.1% pick rate) and regularly clashes with Pantheon (3.2% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Challenging situation: Mel's weak 45.2% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven First Strike + Magical Footwear combination (65.6% win rate) plus optimal itemization Archangel's Staff, Liandry's Torment, Shadowflame, and Sorcerer's Shoes boosts your chances from 41.1% to 52.8% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Mel's superior warding (0.98 wards/min, 6th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Mel outputs more damage (762 vs 664/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Mel maintains better KDA (2.10, 47th place vs 48th for Pantheon), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Mel Support | Versus | Pantheon Support |
|---|---|---|
| C | Tier | B |
| 41.1% | Matchup Winrate | 58.9% |
| 45.19% | Role Winrate | 49.23% |
| #52 | Winrate Rank | #34 |
| 4.1% | Pickrate | 3.2% |
| 2.1 | Average KDA | 2.0 |
| 344 | Gold per Minute | 342 |
| 0.98 | Wards per Minute | 0.93 |
| 762 | Damage per Minute | 664 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Pantheon deals mainly physical damage (89.27%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Mel is superior vision control (ranked 6th among supports) (versus 17th for Pantheon), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.0 versus 2.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Pantheon player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Attacks or abilities against an enemy champion within 0.25s of entering champion combat g…

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste


Hitting an enemy champion with an ability permanently increases your maximum ma…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Grants 9 Attack Damage or 9 Ability Power

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























