Rell Support counters Mel hard (43.1% win rate) based on 506 games. This matchup is really difficult for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 52.0% in this matchup.
Mel dominates the meta (17th most popular, 4.1% pick rate) and regularly clashes with Rell (2.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Challenging situation: Mel's weak 45.2% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (41.8% win rate) plus optimal itemization Archangel's Staff, Liandry's Torment, Shadowflame, and Sorcerer's Shoes boosts your chances from 43.1% to 52.0% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Mel's superior warding (0.98 wards/min, 6th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Mel outputs more damage (762 vs 324/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (57.0%) and KDA (2.80 vs 2.10, 16th vs 47th place). Mel players need exceptional preparation to overcome this counter-pick.
| Mel Support | Versus | Rell Support |
|---|---|---|
| C | Tier | B |
| 43.1% | Matchup Winrate | 57.0% |
| 45.19% | Role Winrate | 48.92% |
| #52 | Winrate Rank | #39 |
| 4.1% | Pickrate | 2.9% |
| 2.1 | Average KDA | 2.8 |
| 344 | Gold per Minute | 291 |
| 0.98 | Wards per Minute | 0.97 |
| 762 | Damage per Minute | 324 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Mel is superior vision control (ranked 6th among supports) (versus 9th for Rell), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.8 versus 2.1) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























