Morgana Support has trouble against Pantheon (47.2% win rate) based on 563 games. This is a tough matchup for Morgana players.
View detailed statistics below: items, runes, and counter builds for Morgana Support vs Pantheon Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 67.2% in this matchup.
Morgana dominates the meta (13th most popular, 5.4% pick rate) and regularly clashes with Pantheon (3.2% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Surprising upset: Despite Morgana's higher tier rating, Pantheon wins 52.8% of encounters. This suggests Pantheon's kit specifically counters Morgana's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (75.4% win rate) plus optimal itemization Blackfire Torch, Zhonya's Hourglass, Rylai's Crystal Scepter, and Ionian Boots of Lucidity boosts your chances from 47.2% to 67.2% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.85 vs 0.93 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Pantheon leads in both matchup win rate (52.8%) and damage (664 vs 538/min). Morgana must seek alternative win conditions through macro play and team coordination. Strong individual performance: Morgana maintains better KDA (2.60, 23rd place vs 48th for Pantheon), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Morgana Support | Versus | Pantheon Support |
|---|---|---|
| A | Tier | B |
| 47.2% | Matchup Winrate | 52.8% |
| 50.04% | Role Winrate | 49.23% |
| #26 | Winrate Rank | #34 |
| 5.4% | Pickrate | 3.2% |
| 2.6 | Average KDA | 2.0 |
| 313 | Gold per Minute | 342 |
| 0.85 | Wards per Minute | 0.93 |
| 538 | Damage per Minute | 664 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Morgana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Pantheon deals mainly physical damage (89.27%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the excellent vision control demonstrated by Pantheon, ranking 17th (versus 34th for Morgana) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.0 versus 2.6) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Morgana player to avoid attempts to force trades and all-ins with the Pantheon player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Absorb life essence from monsters or enemy minions that die near you, permanent…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18























