Morgana Support has an advantage against Rell (52.5% win rate) based on 632 games. The matchup leans toward Morgana.
View detailed statistics below: items, runes, and counter builds for Morgana Support vs Rell Support in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Morgana dominates the meta (14th most popular, 5.2% pick rate) and regularly clashes with Rell (3.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Morgana's superior tier rating (A+ vs B) translates into a solid 52.5% matchup win rate. This performance explains why Morgana ranks 17th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (64.1% win rate, 5.0% popularity) provides the stats you need, while the item sequence Zhonya's Hourglass > Blackfire Torch > Liandry's Torment with Ionian Boots of Lucidity delivers 70%+ win rate against Rell.
Lane wins, vision lags: While winning the matchup (52.51%), Morgana trails in vision control (0.93 vs 1.09 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Morgana dominates both win rate (52.5%) and damage output (479 vs 309/min, 2nd among Support). The 170 damage/min difference creates massive snowball potential. Intriguing anomaly: Morgana wins the matchup (52.5%) despite a lower KDA (2.60 vs 2.70). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Morgana Support | Versus | Rell Support |
---|---|---|
A+ | Tier | B |
52.5% | Matchup Winrate | 47.5% |
50.85% | Role Winrate | 48.99% |
#17 | Winrate Rank | #43 |
5.2% | Pickrate | 3.9% |
2.6 | Average KDA | 2.7 |
317 | Gold per Minute | 302 |
0.93 | Wards per Minute | 1.09 |
479 | Damage per Minute | 309 |
The Morgana versus Rell matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Morgana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 1st (versus 16th for Morgana) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.7 versus 2.6) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Morgana player to maintain constant pressure on Rell, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18