Yuumi Support counters Morgana hard (45.5% win rate) based on 740 games. This matchup is really difficult for Morgana players.
View detailed statistics below: items, runes, and counter builds for Morgana Support vs Yuumi Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Morgana (4.9% pick rate, 17th most popular out of 51 Support champions) versus Yuumi (6.5%, 8th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Identical tiers, different outcomes: Despite matching A+-tier ratings, Morgana struggles with only 45.5% win rate. Yuumi's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (67.1% win rate) plus optimal itemization Liandry's Torment, Zhonya's Hourglass, Horizon Focus, and Ionian Boots of Lucidity boosts your chances from 45.5% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.83 vs 0.85 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Morgana outputs more damage (492 vs 302/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Yuumi: leads in both matchup win rate (54.5%) and KDA (4.60 vs 2.60, 1st vs 20th place). Morgana players need exceptional preparation to overcome this counter-pick.
Morgana Support | Versus | Yuumi Support |
---|---|---|
A+ | Tier | A+ |
45.5% | Matchup Winrate | 54.5% |
50.55% | Role Winrate | 50.44% |
#18 | Winrate Rank | #21 |
4.9% | Pickrate | 6.5% |
2.6 | Average KDA | 4.6 |
317 | Gold per Minute | 297 |
0.83 | Wards per Minute | 0.85 |
492 | Damage per Minute | 302 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Morgana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Yuumi deals primarily magic damage (91.66%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Yuumi, ranking 34th (versus 41st for Morgana) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (4.6 versus 2.6) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Morgana player to avoid attempts to force trades and all-ins with the Yuumi player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Absorb life essence from monsters or enemy minions that die near you, permanent…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18