Support Matchup

Morgana vs Zyra

Patch: 15.17 (25.17)
League: Platinum+
Morgana

Morgana

the Fallen
Support
Morgana Support Overall Win Rate
50.82%

Matchup Win Rate

47.9%
Morgana vs Zyra Wins
52.1%
Zyra vs Morgana Wins
Zyra

Zyra

Rise of the Thorns
Support
Zyra Support Overall Win Rate
51.13%

Morgana vs Zyra - Support Matchup Guide Patch 15.17 (25.17)

Morgana Support vs Zyra Support - Who is stronger?

Morgana Support has trouble against Zyra (47.9% win rate) based on 524 games. This is a tough matchup for Morgana players.

View detailed statistics below: items, runes, and counter builds for Morgana Support vs Zyra Support in patch 15.17 (25.17), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Morgana dominates the meta (13th most popular, 5.6% pick rate) and regularly clashes with Zyra (3.3% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Surprising upset: Despite Morgana's higher tier rating, Zyra wins 52.1% of encounters. This suggests Zyra's kit specifically counters Morgana's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Dark Harvest + Cheap Shot combination (53.7% win rate) plus optimal itemization Liandry's Torment, Zhonya's Hourglass, Imperial Mandate, and Ionian Boots of Lucidity boosts your chances from 47.9% to 70%+ - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Morgana's superior warding (1.01 wards/min, 2nd among supports) can swing team fights and objectives in your favor. Outclassed across the board: Zyra leads in both matchup win rate (52.1%) and damage (776 vs 539/min). Morgana must seek alternative win conditions through macro play and team coordination. Strong individual performance: Morgana maintains better KDA (2.70, 21st place vs 42nd for Zyra), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Morgana vs Zyra - Support Stats Comparison

Morgana Support
Morgana Support
Versus
Zyra Support
Zyra Support
STierA+
47.9%Matchup Winrate52.1%
50.82%Role Winrate51.13%
#15Winrate Rank#11
5.6%Pickrate3.3%
2.7Average KDA2.2
328Gold per Minute328
1.01Wards per Minute0.96
539Damage per Minute776

How to Beat Zyra as Morgana (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Morgana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Zyra deals primarily magic damage (88.22%), additional magic resistance may be required.

An important advantage of Morgana is superior vision control (ranked 2nd among supports) (versus 10th for Zyra), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.7) suggests they are less effective in team fights.

Key aspects of the Morgana Support versus Zyra Support matchup

In this difficult confrontation, it is critically important for the Morgana player to avoid attempts to force trades and all-ins with the Zyra player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Morgana vs Zyra: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
48.6% Win Rate66.1% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
53.1% Win Rate19.9% Pick Rate

Morgana vs Zyra: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Domination
Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.2% Win Rate51.0% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Dark Harvest
Dark Harvest Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.7% Win Rate4.1% Pick Rate

Morgana vs Zyra: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.5% Win Rate87.4% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.6% Win Rate47.7% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.5% Win Rate20.4% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

43.5% Win Rate16.1% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
66.7% Win Rate6.3% Pick Rate
Final Build
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
0.0% Win Rate16.8% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
66.0% Win Rate1.2% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
60.3% Win Rate2.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.9% Win Rate4.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.5% Win Rate20.4% Pick Rate
Core Build
Fated Ashes
Fated Ashes (900 gold) 30 Ability Power
Inflame
Damaging Abilities deal 15 bonus magic damage over 3 seconds.
Deals an additional 45 magic damage to monsters.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Imperial Mandate
Imperial Mandate (2250 gold) 60 Ability Power
20 Ability Haste
125% Base Mana Regen

Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
100.0% Win Rate2.1% Pick Rate
Final Build
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
100.0% Win Rate16.4% Pick Rate
Other Items
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
98.3% Win Rate16.7% Pick Rate
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damageOn-Hit.
99.1% Win Rate16.7% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
100.0% Win Rate16.4% Pick Rate
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
98.4% Win Rate16.3% Pick Rate

Morgana vs Zyra: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Dark Binding Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Q
Q
Q
Q
Q
W
W
Tormented Shadow Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
W
W
W
W
W
E
E
Black Shield Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
E
E
E
E
E
R
R
Soul Shackles Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
R
R
R
Max Order: Q > W > E
46.0% Win Rate43.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Dark Binding Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Q
Q
Q
Q
Q
R
W
Tormented Shadow Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
W
W
W
W
W
R
E
Black Shield Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
E
E
E
E
E
R
R
Soul Shackles Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
R
R
R
Max Order: Q > E > W
85.0% Win Rate1.2% Pick Rate

Morgana tips:

  • Shrewd use of Black Shield can determine the outcome of team fights.
  • Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles.
  • Tormented Shadow is an excellent farming tool if you're by yourself in a lane.

Playing Against Zyra

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.