Nunu & Willump Jungle performs well against Hecarim (53.3% win rate) based on 470 games. This matchup works well for Nunu & Willump players.
View detailed statistics below: items, runes, and counter builds for Nunu & Willump Jungle vs Hecarim Jungle in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.6% in this matchup.
Balanced meta clash: Nunu & Willump (2.2%, 34th place out of 60 Jungle champions) regularly faces Hecarim (3.7%, 22nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Nunu & Willump's superior tier rating (A+ vs B) translates into a solid 53.3% matchup win rate. This performance explains why Nunu & Willump ranks 14th in win rate among Jungle champions. Optimize for consistency: Phase Rush paired with Nimbus Cloak (62.6% win rate, 4.2% popularity) provides the stats you need, while the item sequence Liandry's Torment > Dead Man's Plate > Thornmail with Sorcerer's Shoes delivers 56.6% win rate against Hecarim.
Win through macro: Nunu & Willump takes the matchup (53.33%) despite falling behind in CS (5.96 vs 7.52/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Nunu & Willump wins through smart play rather than raw damage - despite lower DPS (550 vs 674/min), the 53.3% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Nunu & Willump wins the matchup (53.3%) despite a lower KDA (2.70 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Nunu & Willump Jungle | Versus | Hecarim Jungle |
---|---|---|
A+ | Tier | B |
53.3% | Matchup Winrate | 46.7% |
51.25% | Role Winrate | 49.57% |
#14 | Winrate Rank | #43 |
2.2% | Pickrate | 3.7% |
2.7 | Average KDA | 2.8 |
393 | Gold per Minute | 434 |
5.96 | CS/Min | 7.52 |
0.20 | Wards per Minute | 0.18 |
550 | Damage per Minute | 674 |
The Nunu & Willump versus Hecarim matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Nunu & Willump deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Hecarim deals mainly physical damage (78.94%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Hecarim, ranking 2nd (versus 34th for Nunu & Willump) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.8 versus 2.7) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Nunu & Willump player to maintain constant pressure on Hecarim, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …
+18 Summoner Spell Haste+10 Item Haste
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18