Jungle Matchup

Rek'Sai vs Jarvan IV

Patch: 15.15 (25.15)
League: Platinum+
Rek'Sai

Rek'Sai

the Void Burrower
Jungle
Rek'Sai Jungle Overall Win Rate
49.74%

Matchup Win Rate

48.0%
Rek'Sai vs Jarvan IV Wins
52.0%
Jarvan IV vs Rek'Sai Wins
Jarvan IV

Jarvan IV

the Exemplar of Demacia
Jungle
Jarvan IV Jungle Overall Win Rate
51.83%

Rek'Sai vs Jarvan IV - Jungle Matchup Guide Patch 15.15 (25.15)

Rek'Sai Jungle vs Jarvan IV Jungle - Who is stronger?

Rek'Sai Jungle has trouble against Jarvan IV (48.0% win rate) based on 481 games. This is a tough matchup for Rek'Sai players.

View detailed statistics below: items, runes, and counter builds for Rek'Sai Jungle vs Jarvan IV Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 68.6% in this matchup.

Statistical Matchup Analysis

While Rek'Sai remains a niche pick (1.7% pick rate, 38th place out of 54 Jungle champions), Jarvan IV dominates the current meta jungle with 8.3% popularity. Mastering this matchup is crucial for Rek'Sai players - you'll face Jarvan IV in the majority of your games. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (48.8% win rate) plus optimal itemization Titanic Hydra, Spear of Shojin, Black Cleaver, and Plated Steelcaps boosts your chances from 48.0% to 68.6% - potentially game-changing.

Survive and scale: Rek'Sai faces both matchup (48.00%) and farming disadvantages (5.18 vs 5.40/min). With a 0.22 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Jarvan IV leads in both matchup win rate (52.0%) and damage (616 vs 569/min). Rek'Sai must seek alternative win conditions through macro play and team coordination. Complete dominance by Jarvan IV: leads in both matchup win rate (52.0%) and KDA (3.40 vs 2.90, 2nd vs 9th place). Rek'Sai players need exceptional preparation to overcome this counter-pick.

Rek'Sai vs Jarvan IV - Jungle Stats Comparison

Rek'Sai Jungle
Rek'Sai Jungle
Versus
Jarvan IV Jungle
Jarvan IV Jungle
BTierS+
48.0%Matchup Winrate52.0%
49.74%Role Winrate51.83%
#33Winrate Rank#7
1.7%Pickrate8.3%
2.9Average KDA3.4
399Gold per Minute427
5.18CS/Min5.40
0.19Wards per Minute0.21
569Damage per Minute616

How to Beat Jarvan IV as Rek'Sai (Jungle)

Despite the slight difference in effectiveness, in the Rek'Sai versus Jarvan IV matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Rek'Sai deals physical damage. Focus on eliminating enemy carries. Jarvan IV deals mainly physical damage (84.12%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Jarvan IV, ranking 47th (versus 51st for Rek'Sai) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (3.4 versus 2.9) suggests they participate more effectively in team fights.

Key aspects of the Rek'Sai Jungle versus Jarvan IV Jungle matchup

In this difficult confrontation, it is critically important for the Rek'Sai player to avoid attempts to force trades and all-ins with the Jarvan IV player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rek'Sai vs Jarvan IV: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
49.2% Win Rate58.9% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
49.2% Win Rate58.9% Pick Rate

Rek'Sai vs Jarvan IV: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.8% Win Rate79.1% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.8% Win Rate79.1% Pick Rate

Rek'Sai vs Jarvan IV: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.3% Win Rate31.4% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
47.2% Win Rate47.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.9% Win Rate33.8% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
59.2% Win Rate3.0% Pick Rate
Core Build
Tiamat
Tiamat (1200 gold) 20 Attack Damage
Cleave
Attacks deal physical damage to nearby enemies.
Crescent
Deal physical damage to enemies around you.
->
Stridebreaker
Stridebreaker (3300 gold) 40 Attack Damage
25% Attack Speed
450 Health

Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
55.0% Win Rate10.0% Pick Rate
Final Build
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
70.4% Win Rate10.5% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
54.0% Win Rate4.8% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
63.0% Win Rate1.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
59.2% Win Rate3.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.9% Win Rate33.8% Pick Rate
Core Build
Tiamat
Tiamat (1200 gold) 20 Attack Damage
Cleave
Attacks deal physical damage to nearby enemies.
Crescent
Deal physical damage to enemies around you.
->
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
68.6% Win Rate1.0% Pick Rate
Final Build
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
70.4% Win Rate10.5% Pick Rate
Other Items
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
62.6% Win Rate7.5% Pick Rate
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
47.4% Win Rate6.2% Pick Rate
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
65.4% Win Rate6.1% Pick Rate
Overlord's Bloodmail
Overlord's Bloodmail (3300 gold) 30 Attack Damage
550 Health

Tyranny
Gain 2% of your bonus Health as Attack Damage.
Retribution
Gain up to 10% increased Attack Damage based on your percent missing Health.
46.1% Win Rate4.8% Pick Rate
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
63.4% Win Rate4.5% Pick Rate
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
58.9% Win Rate4.0% Pick Rate
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
66.4% Win Rate3.9% Pick Rate

Rek'Sai vs Jarvan IV: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Queen's Wrath / Prey Seeker Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
Q
Q
Q
Q
Q
W
W
Burrow / Un-burrow Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
W
W
W
W
W
E
E
Furious Bite / Tunnel Rek'Sai bites her target, dealing bonus damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
E
E
E
E
E
R
R
Void Rush Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.
R
R
R
Max Order: Q > E > W
45.6% Win Rate64.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Queen's Wrath / Prey Seeker Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
Q
Q
Q
Q
Q
R
W
Burrow / Un-burrow Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
W
W
W
W
W
R
E
Furious Bite / Tunnel Rek'Sai bites her target, dealing bonus damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
E
E
E
E
E
R
R
Void Rush Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.
R
R
R
Max Order: E > Q > W
96.9% Win Rate1.2% Pick Rate

Rek'Sai tips:

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.

Playing Against Jarvan IV

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.