Swain Support has trouble against Karma (48.3% win rate) based on 587 games. This is a tough matchup for Swain players.
View detailed statistics below: items, runes, and counter builds for Swain Support vs Karma Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.4% popularity, Swain constantly encounters meta-dominant Karma (8.3%, 6th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Swain performance in the current patch. Every edge matters: In this tough matchup, the proven Electrocute + Cheap Shot combination (55.9% win rate) plus optimal itemization Rylai's Crystal Scepter, Frozen Heart, Spirit Visage, and Sorcerer's Shoes boosts your chances from 48.3% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.72 vs 1.02 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Swain outputs more damage (765 vs 403/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Karma: leads in both matchup win rate (51.7%) and KDA (2.80 vs 2.40, 12th vs 29th place). Swain players need exceptional preparation to overcome this counter-pick.
| Swain Support | Versus | Karma Support |
|---|---|---|
| A | Tier | A+ |
| 48.3% | Matchup Winrate | 51.7% |
| 50.68% | Role Winrate | 50.57% |
| #19 | Winrate Rank | #20 |
| 3.4% | Pickrate | 8.3% |
| 2.4 | Average KDA | 2.8 |
| 331 | Gold per Minute | 286 |
| 0.72 | Wards per Minute | 1.02 |
| 765 | Damage per Minute | 403 |
Despite the slight difference in effectiveness, in the Swain versus Karma matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Swain deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (85.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 3rd (versus 51st for Swain) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Swain player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Absorb life essence from monsters or enemy minions that die near you, permanent…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18






















